I'm not sure how the client collects that information.  The "sv" value
might be part of the data from the server in each update, but I bet the
"var" value is calculated on the client.  Either way, there doesn't seem to
be a specific server-side variable to read which reveals this information.
 I think you're stuck running commands and parsing the output.


On Tue, Jul 15, 2014 at 11:32 PM, Winnie the Pooh <[email protected]>
wrote:

> Take a look at host_timer_report and host_filtered_time_report.
>
>
> On Tue, Jul 15, 2014 at 5:47 PM, Versatile BFG <[email protected]>
> wrote:
>
>> Var isn't about the player. It is about the server.
>>
>>
>> "This area shows the performance of the server the client is connected
>> to. The "sv" tag shows the fps of the server as of the latest networking
>> update delivered to the client. *The "var" shows the standard deviation
>> of the server's frametime (where server fps = 1.0 / frametime) over the
>> last 50 frames recorded by the server.* If the server's framerate is
>> below 20 fps, then this line will draw in yellow. If the server's framerate
>> is below 10 fps, then this line will draw in red." -
>> https://developer.valvesoftware.com/wiki/TF2_Network_Graph
>>
>> I know that is the TF2 netgraph but you get the general idea what I'm
>> after. It may not be possible but it is always good to ask.
>>
>> Cheers
>>
>> Versatile
>>
>> ------------------------------
>> Date: Tue, 15 Jul 2014 17:32:47 -0700
>> From: [email protected]
>>
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Server Var question/request
>>
>> Does that kind of information require a player to be connected to the
>> server? As in: it will only be available to currently active and connected
>> users? I don't know if the server knows about each player's Var.
>>
>>
>> On Tue, Jul 15, 2014 at 4:39 PM, Versatile BFG <[email protected]
>> > wrote:
>>
>>> I know I can do that with the stats command. What I'm after is the
>>> actual Var output as well. Clients can get it on netgraph. I'm just after a
>>> way I can get it via RCON/console.
>>>
>>> Cheers
>>>
>>> Versatile
>>>
>>> ------------------------------
>>> From: [email protected]
>>> Date: Tue, 15 Jul 2014 09:27:18 -0400
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] Server Var question/request
>>>
>>>
>>> Just to clarify, it sounds like you want to get operational information
>>> about the server (FPS, etc.) via a query.  Is that correct?  If so, I don't
>>> believe this can be done using an actual server query.  The best option is
>>> probably to write a script which runs the 'stat' command (and maybe a few
>>> others) via RCON, and then parse the output.
>>>
>>>     - Dave
>>>
>>>
>>> On Tue, Jul 15, 2014 at 2:38 AM, Glen E <[email protected]>
>>> wrote:
>>>
>>> Hi,
>>>
>>> I'm just wondering if there is a way to get the var info via a server
>>> command or any way of collecting it similarly to how the client does, on
>>> the game server.
>>>
>>> I'm looking to monitoring the performance of our servers at certain
>>> points.
>>>
>>> I know stats command has the FPS and other info but is there a way to
>>> get the var? or can it be added to the 'stats' command as well?
>>>
>>> Any info about this would be really helpful.
>>>
>>> Cheers
>>>
>>> Versatile
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
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>>>
>>>
>>>
>>>
>>> --
>>> Dave Parker
>>> Systems Administrator
>>> Utica College
>>> Integrated Information Technology Services
>>> (315) 792-3229
>>> Registered Linux User #408177
>>>
>>> _______________________________________________ Csgo_servers mailing
>>> list [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
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>>
>>
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>
>
>
> --
> -Winnie the Pooh
> TimetoKill.net
>
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-- 
Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
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