- Added convar sv_server_graphic which allows the server to specify a 360x60 px 
image file (must be 16k or smaller) in /csgo/ that will display in the 
spectator view. Supports PNG transparency.
I dont get how it works.
I have a go.png in /csgo/
But how does sv_server_graphic work? I tried 1, go, go.png  and nothing works. 
:P

From: i...@valvesoftware.com
To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Date: Thu, 24 Jul 2014 01:46:31 +0000
Subject: Re: [Csgo_servers] CSGO update











CSGO update 1.34.3.0 is now live.
 
Thanks.
 
 
Release Notes for 7/23/2014
 
[UI]
- safezonex's min value can now go as low as 0.28 with triple monitor setups
 and will allow a min value of 0.475 with double monitor setups.
- Added convar sv_server_graphic which allows the server to specify a 360x60
 px image file (must be 16k or smaller) in /csgo/ that will display in the 
spectator view. Supports PNG transparency.
- when the scoreboard is up, the radar will now switch to the square "overview"
 mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings 
menu).
 
[MISC]
- Fixed a crash on round end/restart or player spawn if a player was parented
 to another entity that was cleaned up.
- Increased session communication buffer size to allow for up to 64-player 
sessions.
- Added experimental cpu_frequency_monitoring convar to detect thermal 
throttling.
 If you have CS:GO performance problems on Windows, add 
"+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU thermal 
throttling is an issue. If the displayed CPU frequency percentage drops below 
about 80-85% then you may have a problem with
 your CPU slowing down due to overheating. If it drops below 50-55% then you 
may have a serious problem. CPU overheating can be caused by overclocking, 
insufficient cooling, insufficient airflow, failing or dirty fans, or other 
causes. The CPU frequency results
 are displayed with cl_showfps or net_graph. For more detail see 
https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
- Added engine_no_focus_sleep convar (default value 50 milliseconds), which 
controls
 the amount of time the engine sleeps per frame when the game is not in focus. 

- Fixed incorrect material property on some breakable doors and scaffold models
 
[SDK]
- Added a few more location "Place Names" for use by level designers
 
[CACHE]
- Added solidity to gates in b halls and ct garage to allow for nade creativity.
- Improved readability in B heaven.
- Improved readability by quad.
- Improved lighting by forklift.
- Improved prop-consistency by quad by adding more rigid edges.

- Increased visibility in vent.
- Fixed missing texture issues.
- Fixed various lighting issues.
- Fixed texture translation issues.
- Added clipping to prevent an exploit boost.
- Slightly increased vent lighting.
- Minor but important change to shadowing in some rooms.
 
[INSERTION]
- Added fences/fallen trees/cliffs around the map to reduce the ammount of 
invisible
 walls.
- Added a small window above the backdoor in the barn.
- Added a big rock next to "SeaRock".
- Minor gameplay tweaks.
- Optimized the villa (thanks to Glitchvid).
 
 


From: Ido
 Magal 

Sent: Wednesday, July 23, 2014 5:13 PM

To: csgo_servers@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com'

Subject: CSGO update


 
We hope to have an update ready shortly.
 
Thanks.




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