Transparency also works:
http://www.doctormckay.com/screenshots/2014-07-24_0154.png


Dr. McKay
www.doctormckay.com


On Thu, Jul 24, 2014 at 1:07 AM, Will Graham <wgra...@altpug.com> wrote:

>  See: http://i.imgur.com/ahfc8Hq.jpg
>
>
>
> Just a quick-n-dirty screenshot from GOTV.
>
>
>
> Will Graham
>
>
>
> From: csgo_servers-boun...@list.valvesoftware.com [mailto:
> csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds
>
> Sent: Wednesday, July 23, 2014 11:12 PM
>
> To: csgo_servers@list.valvesoftware.com
>
> Subject: Re: [Csgo_servers] CSGO update
>
>
>
> Would somebody mind screenshotting it? I'm having a really hard time
> imagining what this does and I'm not in a position to test it.
>
> On Jul 23, 2014 11:09 PM, "Ejziponken -" <sza...@hotmail.com> wrote:
>
> ye, worked after a mapchange. :)
>
> ________________________________________
>
> From: f...@flysoftiii.de
>
> To: csgo_servers@list.valvesoftware.com
>
> Date: Wed, 23 Jul 2014 19:36:17 -0700
>
> Subject: Re: [Csgo_servers] CSGO update
>
> I guess go.png
>
> On 23 July 2014 19:25:06 Ejziponken - <sza...@hotmail.com> wrote:
>
> Its only 1.6kb and its not working here.
>
>
>
> sv_server_graphic should specify the picture name? so in my case it would
> be
>
> sv_server_graphic "go"
>
> (go.png is the name of the picture)
>
> ?
>
>
>
>
>
>
>
> ________________________________________
>
> From: va...@dr.com
>
> To: csgo_servers@list.valvesoftware.com
>
> Date: Thu, 24 Jul 2014 04:17:10 +0200
>
> Subject: Re: [Csgo_servers] CSGO update
>
> Works fine for me. Check if it's more than 16 kb? It shall be on
> bottom-middle of screen in spectator mode.
>
>
>
> Sent: Thursday, July 24, 2014 at 6:09 AM
>
> From: "Ejziponken -" <sza...@hotmail.com>
>
> To: "csgo_servers@list.valvesoftware.com" <
> csgo_servers@list.valvesoftware.com>
>
> Subject: Re: [Csgo_servers] CSGO update
>
> - Added convar sv_server_graphic which allows the server to specify a
> 360x60 px image file (must be 16k or smaller) in /csgo/ that will display
> in the spectator view. Supports PNG transparency.
>
>
>
> I dont get how it works.
>
>
>
> I have a go.png in /csgo/
>
>
>
> But how does sv_server_graphic work? I tried 1, go, go.png  and nothing
> works. :P
>
>
>
> ________________________________________
>
> From: i...@valvesoftware.com
>
> To: csgo_servers@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
>
> Date: Thu, 24 Jul 2014 01:46:31 +0000
>
> Subject: Re: [Csgo_servers] CSGO update
>
> CSGO update 1.34.3.0 is now live.
>
>
>
> Thanks.
>
>
>
>
>
> Release Notes for 7/23/2014
>
>
>
> [UI]
>
> - safezonex's min value can now go as low as 0.28 with triple monitor
> setups and will allow a min value of 0.475 with double monitor setups.
>
> - Added convar sv_server_graphic which allows the server to specify a
> 360x60 px image file (must be 16k or smaller) in /csgo/ that will display
> in the spectator view. Supports PNG transparency.
>
> - when the scoreboard is up, the radar will now switch to the square
> "overview" mode (disable with cl_radar_square_with_scoreboard, or in the
> Game Settings menu).
>
>
>
> [MISC]
>
> - Fixed a crash on round end/restart or player spawn if a player was
> parented to another entity that was cleaned up.
>
> - Increased session communication buffer size to allow for up to 64-player
> sessions.
>
> - Added experimental cpu_frequency_monitoring convar to detect thermal
> throttling. If you have CS:GO performance problems on Windows, add
> "+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU
> thermal throttling is an issue. If the displayed CPU frequency percentage
> drops below about 80-85% then you may have a problem with your CPU slowing
> down due to overheating. If it drops below 50-55% then you may have a
> serious problem. CPU overheating can be caused by overclocking,
> insufficient cooling, insufficient airflow, failing or dirty fans, or other
> causes. The CPU frequency results are displayed with cl_showfps or
> net_graph. For more detail see
> https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
>
> - Added engine_no_focus_sleep convar (default value 50 milliseconds),
> which controls the amount of time the engine sleeps per frame when the game
> is not in focus.
>
> - Fixed incorrect material property on some breakable doors and scaffold
> models
>
>
>
> [SDK]
>
> - Added a few more location "Place Names" for use by level designers
>
>
>
> [CACHE]
>
> - Added solidity to gates in b halls and ct garage to allow for nade
> creativity.
>
> - Improved readability in B heaven.
>
> - Improved readability by quad.
>
> - Improved lighting by forklift.
>
> - Improved prop-consistency by quad by adding more rigid edges.
>
> - Increased visibility in vent.
>
> - Fixed missing texture issues.
>
> - Fixed various lighting issues.
>
> - Fixed texture translation issues.
>
> - Added clipping to prevent an exploit boost.
>
> - Slightly increased vent lighting.
>
> - Minor but important change to shadowing in some rooms.
>
>
>
> [INSERTION]
>
> - Added fences/fallen trees/cliffs around the map to reduce the ammount of
> invisible walls.
>
> - Added a small window above the backdoor in the barn.
>
> - Added a big rock next to "SeaRock".
>
> - Minor gameplay tweaks.
>
> - Optimized the villa (thanks to Glitchvid).
>
>
>
>
>
> From: Ido Magal
>
> Sent: Wednesday, July 23, 2014 5:13 PM
>
> To: csgo_servers@list.valvesoftware.com; '
> hlds_annou...@list.valvesoftware.com'
>
> Subject: CSGO update
>
>
>
> We hope to have an update ready shortly.
>
>
>
> Thanks.
>
>
>
> _______________________________________________ Csgo_servers mailing list
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>
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>
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>
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>
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