ye, worked after a mapchange. :)

From: f...@flysoftiii.de
To: csgo_servers@list.valvesoftware.com
Date: Wed, 23 Jul 2014 19:36:17 -0700
Subject: Re: [Csgo_servers] CSGO update








I
guess go.png

On
23 July 2014 19:25:06 Ejziponken - <sza...@hotmail.com> wrote:
Its only 1.6kb and its not working here.
sv_server_graphic
should specify the picture name? so in my case it would
besv_server_graphic
"go" (go.png
is the name of the picture)?



From: va...@dr.com
To:
csgo_servers@list.valvesoftware.com
Date: Thu, 24 Jul 2014 04:17:10
+0200
Subject: Re: [Csgo_servers] CSGO update

Works fine for me. Check
if it's more than 16 kb? It shall be on bottom-middle of screen in
spectator mode.
 

Sent: Thursday, July 24, 2014 at 6:09 AM

From: "Ejziponken -" <sza...@hotmail.com>

To: "csgo_servers@list.valvesoftware.com"
<csgo_servers@list.valvesoftware.com>

Subject: Re: [Csgo_servers] CSGO update



-
Added convar sv_server_graphic which allows the server to specify a 360x60
px image file (must be 16k or smaller) in /csgo/ that will display in the
spectator view. Supports PNG transparency.

 

I dont get how it
works.

 

I have a go.png in
/csgo/

 

But how
does sv_server_graphic
work? I tried 1, go, go.png  and nothing works. :P

 

From: i...@valvesoftware.com

To: csgo_servers@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com

Date: Thu, 24 Jul 2014 01:46:31 +0000

Subject: Re: [Csgo_servers] CSGO update





CSGO update
1.34.3.0 is now live.

 

Thanks.

 

 

Release Notes
for 7/23/2014

 

[UI]

- safezonex's
min value can now go as low as 0.28 with triple monitor setups and will
allow a min value of 0.475 with double monitor setups.

- Added convar
sv_server_graphic which allows the server to specify a 360x60 px image file
(must be 16k or smaller) in /csgo/ that will display in the spectator view.
Supports PNG transparency.

- when the
scoreboard is up, the radar will now switch to the square "overview" mode
(disable with cl_radar_square_with_scoreboard, or in the Game Settings
menu).

 

[MISC]

- Fixed a crash
on round end/restart or player spawn if a player was parented to another
entity that was cleaned up.

- Increased
session communication buffer size to allow for up to 64-player
sessions.

- Added
experimental cpu_frequency_monitoring convar to detect thermal throttling.
If you have CS:GO performance problems on Windows, add
"+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU
thermal throttling is an issue. If the displayed CPU frequency percentage
drops below about 80-85% then you may have a problem with your CPU slowing
down due to overheating. If it drops below 50-55% then you may have a
serious problem. CPU overheating can be caused by overclocking,
insufficient cooling, insufficient airflow, failing or dirty fans, or other
causes. The CPU frequency results are displayed with cl_showfps or
net_graph. For more detail see 
https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

- Added
engine_no_focus_sleep convar (default value 50 milliseconds), which
controls the amount of time the engine sleeps per frame when the game is
not in focus. 

- Fixed
incorrect material property on some breakable doors and scaffold
models

 

[SDK]

- Added a few
more location "Place Names" for use by level designers

 

[CACHE]

- Added
solidity to gates in b halls and ct garage to allow for nade
creativity.

- Improved
readability in B heaven.

- Improved
readability by quad.

- Improved
lighting by forklift.

- Improved
prop-consistency by quad by adding more rigid edges. 

- Increased
visibility in vent.

- Fixed missing
texture issues.

- Fixed various
lighting issues.

- Fixed texture
translation issues.

- Added
clipping to prevent an exploit boost.

- Slightly
increased vent lighting.

- Minor but
important change to shadowing in some rooms.

 

[INSERTION]

- Added
fences/fallen trees/cliffs around the map to reduce the ammount of
invisible walls.

- Added a small
window above the backdoor in the barn.

- Added a big
rock next to "SeaRock".

- Minor
gameplay tweaks.

- Optimized the
villa (thanks to Glitchvid).

 

 



From: Ido Magal

Sent: Wednesday, July 23, 2014 5:13 PM

To: csgo_servers@list.valvesoftware.com;
'hlds_annou...@list.valvesoftware.com'

Subject: CSGO update



 

We hope to have an update ready shortly.

 

Thanks.



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