+1 and Michael needs to chill out, if anyone wants a response then how
about be more professional and respectful towards Valve


On 13 August 2014 11:58, Matthias "InstantMuffin" Kollek <
[email protected]> wrote:

>  Ejziponken, I think this is enough trolling for today.
> If you want to help out, report and describe the problem, date and time
> when connection issues occur and in which region you are so conclusions can
> be drawn as to which servers are affected and how.
> Keep in mind that this is a mailing list and not 4chan.
>
>
> On 13.08.2014 12:55, Ejziponken - wrote:
>
> I'm guessing they don't respond because all they can say is that they have
> sucky servers and don't know how to fix the problem.
>
>  ------------------------------
> Date: Wed, 13 Aug 2014 06:38:13 -0400
> From: [email protected]
> To: [email protected]
> Subject: [Csgo_servers] Lobby Reservations
>
> This is such bullshit. Why at 6:30 am EST do the Steam servers need to go
> down, along with the CSGO Game Coordinator? WHY? Yesterday Steam went down
> 6 times. 6 times CS:GO servers needed to be restarted. Now at 6:30 in the
> morning. Servers are just now getting their populations re-established
> after yesterdays fuckin fiasco. How are servers supposed to stay populated
> when they need to have everyone kicked off them numerous times per day? Do
> you even realize that the majority of the CSGO community has no idea why
> servers owners need to boot their entire population of players multiple
> times per day? They will just simply not return after it happens to them
> more than once.
>
>  Why are you trying to completely destroy public communities? It'd be
> nice if one of you guys at Valve responded to the single most disturbing
> thing in the entire CS:GO server operator community. You have no problem
> responding for days to questions asked about cvars that are used by .01% of
> the CS:GO server owner community but can't respond to the daily questions
> as to why you force us to restart our servers multiple times per day. You
> do realize that public communities single handedly made this game survive
> over the past decade, don't you? It certainly wasn't your dedication to
> providing a good experience for the one community that basically built your
> entire empire.
>
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>
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-- 
Edward Januszewski
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