I'm not sure if this is related but if a player gets kicked (aka banned
for 15mins) for doing too much damage on the teammates, he will be
kicked on the server but the player itself will see it like his
connection broke, timeout counter will appear and he will be dropped off.
Before they reveived a message on why they got booted, now it's gone?
-ics
Absurd Minds kirjoitti:
The only reason I noticed it was because our clan leader was not able
to join one of our servers, until he joined another server and then
joined it. Then he would, without fail, be disconnected in ten
minutes. There is no error in the server console or his console when
he can't connect, but I noticed the pure server file errors when he is
disconnected. These are the only two servers that are consistently
populated enough for me to notice the issue so I assumed it might have
been a plugin, but if you are experiencing it on a vanilla server it
might be an issue that only presents itself when there are enough people.
On Aug 16, 2014 6:34 PM, "Collin Howard" <[email protected]
<mailto:[email protected]>> wrote:
I noticed the same disconnect error messages. Did not pay too much
attention to it. I run a classic competitive server. I will keep
an eye out if these messages repeat.
------------------------------------------------------------------------
*From:* Absurd Minds <[email protected]
<mailto:[email protected]>>
*To:* [email protected]
<mailto:[email protected]>
*Sent:* Saturday, August 16, 2014 12:42:38 PM
*Subject:* Re: [Csgo_servers] Clients disconnecting from server
with Pure error
I was mostly hoping somebody else has encountered this issue and
knew of a less annoying solution.
On Aug 16, 2014 12:23 PM, "ics" <[email protected]> wrote:
First thing you need to do is validate the server content
asap. That alone might fix the issue you are having.
-ics
Absurd Minds kirjoitti:
I have not run validate yet. I'm wondering if there is
another solution since it is not kicking all users, but
rather only locking predictable users.
I have unique instances for each server.
I also discovered I misspoke in the op. Both identical
servers are having the issue - it seems to only occur when
the player count is high enough, and one of the servers
happened to be full at the time whereas the other only had
about 4 people in it. Later that evening I noticed the
second server was kicking people as well.
On Aug 16, 2014 11:09 AM, "ics" <[email protected]
<mailto:[email protected]>> wrote:
Have you run app_update 740 validate for the server?
Do you run
multiple instances from one directory (aka mount the
vpk's)?
-ics
Absurd Minds kirjoitti:
I don't run custom models.
On Aug 16, 2014 7:33 AM, "L33TGaming"
<[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>> wrote:
Don't run custom models myself, but have you
checked if
the models
on the
server matches the models on the FTP?
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