@ FX BTR:
So am i right that u really think that there is - at the moment - nothing weird with this linux-reserved lag-spikes? Maybe in some countrys like the US or so there is a larger amount of windows-servers which dont have these issues so u get not enough input about that or whatever. But its a fact that linux servers with different linux-distributions, different hardware have this problems and its a fact that this problems start with the update from 10th september. And i would say that nearly 99% of all csgo-servers in europe runs on linux. So YES, this is a major problem!

Whatever! Sourcemod seems to be fixed, but there are still lag-spikes (no more gamebraking-spikes on our side, but spikes which werent there before 10th september update and with more plugins running).



Am 19.09.2014 20:50, schrieb Absurd Minds:

You do hear about it if you look around at something other than reddit. Reddit is full of people who play exclusively on valve servers (which are capped to a low enough player slot that they won't experience the issue) combined with people who automatically downvote any thread about a technical issue that they do not personally experience, because they believe that every technical problem is user error. If you look at the steam forums, alliedmods, or any community tailored to people who actually know something about the game, you will see a much different story.

On Sep 19, 2014 2:47 PM, "FX BTR" <[email protected] <mailto:[email protected]>> wrote:

    He said it "most likely affects everyone and makes the game
    unplayable", if it was true, we would here about it somewhere else
    than on a mailinglist. I don't need to know anything about the
    game, if you can't play it, you can't play it, simple.
    About the "session is full" issue, it's simple, we know Valve are
    aware of the problem so we delete new threads related to it. We
    also sticky this thread
    
<http://www.reddit.com/r/GlobalOffensive/comments/2f3m08/failed_to_create_a_session_and_other_connection/>
    from time to time.

    I just think that when you exaggerate like that in your feedback,
    when something really problematic for everyone happens it takes
    more time to be addressed because every week there is a new
    "gamebreaking issue for everyone" when actually it isn't the case.
    The fact that he mentions a riot/boycott also tells a lot about
    the quality of the feedback.

    2014-09-19 20:27 GMT+02:00 Absurd Minds <[email protected]
    <mailto:[email protected]>>:

        Like all large communities, reddit is also filled with a
        large, vocal group of people who know nothing about the game
        and care more about watching a ninja defuse or a c4 themed
        birthday cake. The communities populated by server operators
        who are heavily embedded in the development side of the game
        and actually know a think our two about servers are full of
        reports, and those are the communities you should be looking
        at when it comes to server performance.

        On Sep 19, 2014 2:11 PM, "FX BTR" <[email protected]
        <mailto:[email protected]>> wrote:


            2014-09-19 19:55 GMT+02:00 Ejziponken -
            <[email protected] <mailto:[email protected]>>:

                Also this is not just affecting a few servers, its
                most likely affecting everyone because on forums like
                Alliedmodders and other communities a lot of server
                owners and players have been complaining since this
                patch was released. This new problem makes it unplayable


            We don't see a significant increase of reports regarding
            servers on reddit since the latest patch. I believe reddit
            is one of the biggest communities alongside the CSGO hub
            on Steam.


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