No you are wrong, read my first answer. If after doing so you still think
that's what I said, I'll stop wonder why Valve doesn't communicate much
here.

2014-09-19 21:04 GMT+02:00 MiShU # gameserver-syndicate.de <
[email protected]>:

>  @ FX BTR:
> So am i right that u really think that there is  - at the moment - nothing
> weird with this linux-reserved lag-spikes? Maybe in some countrys like the
> US or so there is a larger amount of windows-servers which dont have these
> issues so u get not enough input about that or whatever.
> But its a fact that linux servers with different linux-distributions,
> different hardware have this problems and its a fact that this problems
> start with the update from 10th september. And i would say that nearly 99%
> of all csgo-servers in europe runs on linux. So YES, this is a major
> problem!
>
> Whatever! Sourcemod seems to be fixed, but there are still lag-spikes (no
> more gamebraking-spikes on our side, but spikes which werent there before
> 10th september update and with more plugins running).
>
>
>
> Am 19.09.2014 20:50, schrieb Absurd Minds:
>
> You do hear about it if you look around at something other than reddit.
> Reddit is full of people who play exclusively on valve servers (which are
> capped to a low enough player slot that they won't experience the issue)
> combined with people who automatically downvote any thread about a
> technical issue that they do not personally experience, because they
> believe that every technical problem is user error. If you look at the
> steam forums, alliedmods, or any community tailored to people who actually
> know something about the game, you will see a much different story.
> On Sep 19, 2014 2:47 PM, "FX BTR" <[email protected]> wrote:
>
>>  He said it "most likely affects everyone and makes the game
>> unplayable", if it was true, we would here about it somewhere else than on
>> a mailinglist. I don't need to know anything about the game, if you can't
>> play it, you can't play it, simple.
>>  About the "session is full" issue, it's simple, we know Valve are aware
>> of the problem so we delete new threads related to it. We also sticky this
>> thread
>> <http://www.reddit.com/r/GlobalOffensive/comments/2f3m08/failed_to_create_a_session_and_other_connection/>
>> from time to time.
>>
>>  I just think that when you exaggerate like that in your feedback, when
>> something really problematic for everyone happens it takes more time to be
>> addressed because every week there is a new "gamebreaking issue for
>> everyone" when actually it isn't the case. The fact that he mentions a
>> riot/boycott also tells a lot about the quality of the feedback.
>>
>> 2014-09-19 20:27 GMT+02:00 Absurd Minds <[email protected]>:
>>
>>> Like all large communities, reddit is also filled with a large, vocal
>>> group of people who know nothing about the game and care more about
>>> watching a ninja defuse or a c4 themed birthday cake. The communities
>>> populated by server operators who are heavily embedded in the development
>>> side of the game and actually know a think our two about servers are full
>>> of reports, and those are the communities you should be looking at when it
>>> comes to server performance.
>>>  On Sep 19, 2014 2:11 PM, "FX BTR" <[email protected]> wrote:
>>>
>>>>
>>>>  2014-09-19 19:55 GMT+02:00 Ejziponken - <[email protected]>:
>>>>
>>>>>  Also this is not just affecting a few servers, its most likely
>>>>> affecting everyone because on forums like Alliedmodders and other
>>>>> communities a lot of server owners and players have been complaining since
>>>>> this patch was released. This new problem makes it unplayable
>>>>>
>>>>
>>>>  We don't see a significant increase of reports regarding servers on
>>>> reddit since the latest patch. I believe reddit is one of the biggest
>>>> communities alongside the CSGO hub on Steam.
>>>>
>>>>
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>>
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