Can confirm server performance issues. Ever since the update where hit
detection/spread was moved to the server side, many maps on my server are
causing the sv/var to go red/yellow 95% of the time.

This was all working fine before/after the last performance update.

 

Von: [email protected]
[mailto:[email protected]] Im Auftrag von
Ejziponken -
Gesendet: Montag, 29. Dezember 2014 23:14
An: [email protected]
Betreff: Re: [Csgo_servers] [CS:GO] Community Improvements

 

Maybe they should start by fixing the server performance. They kinda gave up
on that and the two devs I talked to on skype started to ignore me.

  _____  

From: [email protected]
Date: Mon, 29 Dec 2014 21:52:16 +0000
To: [email protected]
Subject: Re: [Csgo_servers] [CS:GO] Community Improvements

 

On Mon, Dec 29, 2014 at 9:18 PM, Gamemann <[email protected]> wrote:

Ninth, I have a suggestion for Counter-Strike: Global Offensive. Players do
not like the fact that custom server/map sounds are adjusted under "Music
Volume". Many players do not prefer to hear the CS:GO music and adjust the
"Music Volume". There should be a "Custom Sounds" adjustment option where
players can control the volume of custom server/map sounds.


This is a plugin problem due to an outdated work-around for a change in
modern Source engines, there are better methods that should be used instead.
https://wiki.alliedmods.net/Csgo_quirks



~~~~~
"Their heads are green, and their hands are blue,
      And they went to sea in a Sieve." - Edward Lear


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