Can confirm server performance issues. Ever since the update where hit detection/spread was moved to the server side, many maps on my server are causing the sv/var to go red/yellow 95% of the time.
This was all working fine before/after the last performance update. Von: [email protected] [mailto:[email protected]] Im Auftrag von Ejziponken - Gesendet: Montag, 29. Dezember 2014 23:14 An: [email protected] Betreff: Re: [Csgo_servers] [CS:GO] Community Improvements Maybe they should start by fixing the server performance. They kinda gave up on that and the two devs I talked to on skype started to ignore me. _____ From: [email protected] Date: Mon, 29 Dec 2014 21:52:16 +0000 To: [email protected] Subject: Re: [Csgo_servers] [CS:GO] Community Improvements On Mon, Dec 29, 2014 at 9:18 PM, Gamemann <[email protected]> wrote: Ninth, I have a suggestion for Counter-Strike: Global Offensive. Players do not like the fact that custom server/map sounds are adjusted under "Music Volume". Many players do not prefer to hear the CS:GO music and adjust the "Music Volume". There should be a "Custom Sounds" adjustment option where players can control the volume of custom server/map sounds. This is a plugin problem due to an outdated work-around for a change in modern Source engines, there are better methods that should be used instead. https://wiki.alliedmods.net/Csgo_quirks ~~~~~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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