He knows it, most probably what he meant was that Valve doesn’t run high 
populated servers 24+.


Also this is what I think, while the whining side of the community keeps 
begging for competitive updates to the game, these community server updates 
will be delayed for a really long time. Valve often listen to reddit, and you 
can see what reddit ask. I honestly believe that they will ended up fixing but 
not in the near future as they have other focus.






Sent from Windows Mail





From: Wareya
Sent: ‎Monday‎, ‎December‎ ‎29‎, ‎2014 ‎11‎:‎33‎ ‎PM
To: [email protected]





Valve runs 10v10 servers as well, you know...
On 2014/12/29 18:27, ics wrote:
> To be frank, Valve doesn't see this as a problem since they only run 
> 5vs5 server instances. People like me run 16 or 24 player or something 
> else. Personally, i don't see much of this issue, except on overpass. 
> That map for some reason consumes a lot more cpu than others.
>
> What causes the red spiking is cpu running out if juice per server 
> instance.
>
> -ics
>
> Andreas Willinger kirjoitti:
>>
>> Can confirm server performance issues. Ever since the update where 
>> hit detection/spread was moved to the server side, many maps on my 
>> server are causing the sv/var to go red/yellow 95% of the time.
>>
>> This was all working fine before/after the last performance update.
>>
>> *Von:*[email protected] 
>> [mailto:[email protected]] *Im Auftrag von 
>> *Ejziponken -
>> *Gesendet:* Montag, 29. Dezember 2014 23:14
>> *An:* [email protected]
>> *Betreff:* Re: [Csgo_servers] [CS:GO] Community Improvements
>>
>> Maybe they should start by fixing the server performance. They kinda 
>> gave up on that and the two devs I talked to on skype started to 
>> ignore me.
>>
>> ------------------------------------------------------------------------
>>
>> From: [email protected]
>> Date: Mon, 29 Dec 2014 21:52:16 +0000
>> To: [email protected]
>> Subject: Re: [Csgo_servers] [CS:GO] Community Improvements
>>
>> On Mon, Dec 29, 2014 at 9:18 PM, Gamemann <[email protected] 
>> <mailto:[email protected]>> wrote:
>>
>> Ninth, I have a suggestion for Counter-Strike: Global Offensive. 
>> Players do not like the fact that custom server/map sounds are 
>> adjusted under “Music Volume”. Many players do not prefer to hear the 
>> CS:GO music and adjust the “Music Volume”. There should be a “Custom 
>> Sounds” adjustment option where players can control the volume of 
>> custom server/map sounds.
>>
>>
>> This is a plugin problem due to an outdated work-around for a change 
>> in modern Source engines, there are better methods that should be 
>> used instead.
>> https://wiki.alliedmods.net/Csgo_quirks
>>
>>
>> ~~~~~
>> "Their heads are green, and their hands are blue,
>>       And they went to sea in a Sieve." - Edward Lear
>>
>>
>> _______________________________________________ Csgo_servers mailing 
>> list [email protected] 
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>> _______________________________________________
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>
>
> _______________________________________________
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