Valve runs 10v10 servers as well, you know...
On 2014/12/29 18:27, ics wrote:
To be frank, Valve doesn't see this as a problem since they only run
5vs5 server instances. People like me run 16 or 24 player or something
else. Personally, i don't see much of this issue, except on overpass.
That map for some reason consumes a lot more cpu than others.
What causes the red spiking is cpu running out if juice per server
instance.
-ics
Andreas Willinger kirjoitti:
Can confirm server performance issues. Ever since the update where
hit detection/spread was moved to the server side, many maps on my
server are causing the sv/var to go red/yellow 95% of the time.
This was all working fine before/after the last performance update.
*Von:*[email protected]
[mailto:[email protected]] *Im Auftrag von
*Ejziponken -
*Gesendet:* Montag, 29. Dezember 2014 23:14
*An:* [email protected]
*Betreff:* Re: [Csgo_servers] [CS:GO] Community Improvements
Maybe they should start by fixing the server performance. They kinda
gave up on that and the two devs I talked to on skype started to
ignore me.
------------------------------------------------------------------------
From: [email protected]
Date: Mon, 29 Dec 2014 21:52:16 +0000
To: [email protected]
Subject: Re: [Csgo_servers] [CS:GO] Community Improvements
On Mon, Dec 29, 2014 at 9:18 PM, Gamemann <[email protected]
<mailto:[email protected]>> wrote:
Ninth, I have a suggestion for Counter-Strike: Global Offensive.
Players do not like the fact that custom server/map sounds are
adjusted under “Music Volume”. Many players do not prefer to hear the
CS:GO music and adjust the “Music Volume”. There should be a “Custom
Sounds” adjustment option where players can control the volume of
custom server/map sounds.
This is a plugin problem due to an outdated work-around for a change
in modern Source engines, there are better methods that should be
used instead.
https://wiki.alliedmods.net/Csgo_quirks
~~~~~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
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