Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the "-interactivecaster" command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.?
Thank you!!! Regards, Matt Razza Co-Founder | altPUG, LLC. ________________________________ From: csgo_servers-boun...@list.valvesoftware.com <csgo_servers-boun...@list.valvesoftware.com> on behalf of Ido Magal <i...@valvesoftware.com> Sent: Wednesday, January 28, 2015 4:25 PM To: 'hlds_annou...@list.valvesoftware.com'; csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] CSGO update CSGO has been updated to version 1.34.6.9 Thanks. Release Notes for 1/28/2014 [GAMEPLAY] - Adjusted the radius at which incendiary and smoke grenades interact. [UI] - Loading screens will now display the icons for maps that have item collections associated with them - In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings. - Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match [MISC] - Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the "-interactivecaster" command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV. - Upgraded runtime libraries to use the latest Steam SDK. - Fixed a frequent crash during map loading while the game was minimized. - Various weapon CPU optimizations. - Added flavor text to Chroma Case weapons. [MAPS] -Mirage --Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position. --Moved a prop to make peeking into palace easier, CT side. --Removed a strange boost in bombsite A. -Nuke --Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site. -Overpass --Rerouted entrance into upper park from bombsite A. --Changed mid cover in bombsite A, corners can now be shot through with rifles. --Changed cover in T side of upper park. --Moved T spawns forward slightly. --Moved bombsite A plant zone up slightly.
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