ETA on when servers update? On Thu, Feb 12, 2015 at 8:21 PM, Ido Magal <i...@valvesoftware.com> wrote:
> CSGO has been updated to version 1.34.7.1 > > > > Thanks. > > > > Release Notes for 2/12/2015 > > > > [GAMEPLAY] > > - Smoke screen overlay fades faster now when exiting smokes quickly. > > - Adjusted boundaries of smoke screen overlay slightly. > > > > [TOURNAMENT SUPPORT] > > - Added server setting sv_reliableavatardata: when enabled player avatars are > reliably exchanged between all players and casters on the game server, > reliably delivered to GOTV spectators, and recorded in demo files. > > - Added the ability to specify team logos just like we specify team names > or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's > shorthand image name). > > -- Team logos now show in the spectator scoreboard, the win panel and the > player scoreboard. > > - Added a new win panel string that shows the team name if they win the > round. > > > > [MISC] > > - Added ff_damage_bullet_penetration convar to control how much > penetration power and damage is scaled when hitting a friendly when FF is > off. > > - Fixed pistol muzzle flash so it no longer stretches to the map origin at > low framerates. > > - Fixed fog clearcolor calculation that caused free-cam spectators to see > bright colors behind level geometry. > > - Speculative fix for spectating audio bug. > > - Added player flashbang visual indicators with a progress bar that shows > over players heads when you are watching via GOTV. > > - Updated the first person flash effect when spectating someone via GOTV. > > - Fixed bug which stopped CS:GO from working on OSX Snow Leopard. > > - Added flavor text to the Bravo Collection weapons. > > - Added 5 new Music Kit Offers. > > - Added 12 new Sticker Offers. > > - Fixed gamepads being reset and deactivated on map load. > > - Added support for hot-plugging of gamepads rather than requiring that > they be connected prior to game launch. > > > > > > [MAPS] > > -Cobblestone > > --Removed various boosts > > --Further optimizations > > --Tweaked layout of underpass room > > --Moved door from CT side to T side of underpass > > --Made cubby at entrance to Bombsite A smaller > > --Widened arch at end of long A > > --Set correct surface types on textures > > --Brightened haystacks at entrance to Long A > > --Updated collision on broken wall in bombsite A and B > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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