ETA on when servers update?

On Thu, Feb 12, 2015 at 8:21 PM, Ido Magal <i...@valvesoftware.com> wrote:

>  CSGO has been updated to version 1.34.7.1
>
>
>
> Thanks.
>
>
>
> Release Notes for 2/12/2015
>
>
>
> [GAMEPLAY]
>
> - Smoke screen overlay fades faster now when exiting smokes quickly.
>
> - Adjusted boundaries of smoke screen overlay slightly.
>
>
>
> [TOURNAMENT SUPPORT]
>
> - Added server setting sv_reliableavatardata: when enabled player avatars are
> reliably exchanged between all players and casters on the game server,
> reliably delivered to GOTV spectators, and recorded in demo files.
>
> - Added the ability to specify team logos just like we specify team names
> or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's
> shorthand image name).
>
> -- Team logos now show in the spectator scoreboard, the win panel and the
> player scoreboard.
>
> - Added a new win panel string that shows the team name if they win the
> round.
>
>
>
> [MISC]
>
> - Added ff_damage_bullet_penetration convar to control how much
> penetration power and damage is scaled when hitting a friendly when FF is
> off.
>
> - Fixed pistol muzzle flash so it no longer stretches to the map origin at
> low framerates.
>
> - Fixed fog clearcolor calculation that caused free-cam spectators to see
> bright colors behind level geometry.
>
> - Speculative fix for spectating audio bug.
>
> - Added player flashbang visual indicators with a progress bar that shows
> over players heads when you are watching via GOTV.
>
> - Updated the first person flash effect when spectating someone via GOTV.
>
> - Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
>
> - Added flavor text to the Bravo Collection weapons.
>
> - Added 5 new Music Kit Offers.
>
> - Added 12 new Sticker Offers.
>
> - Fixed gamepads being reset and deactivated on map load.
>
> - Added support for hot-plugging of gamepads rather than requiring that
> they be connected prior to game launch.
>
>
>
>
>
> [MAPS]
>
> -Cobblestone
>
> --Removed various boosts
>
> --Further optimizations
>
> --Tweaked layout of underpass room
>
> --Moved door from CT side to T side of underpass
>
> --Made cubby at entrance to Bombsite A smaller
>
> --Widened arch at end of long A
>
> --Set correct surface types on textures
>
> --Brightened haystacks at entrance to Long A
>
> --Updated collision on broken wall in bombsite A and B
>
>
>
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>
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