CSGO has been updated to version 1.34.7.0 Thanks.
Release Notes for 2/4/2015 [MISC] - Reduced latency of voice audio. - Community servers now can show viewer counts when players are streaming their match. - Fixed regression in Deathmatch Bonus mission evaluation. - Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities. - Fixed buymenu's Accurate Range weapon stats being computed incorrectly. - Fixed AWP viewmodel rendering when zoomed. - Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text. - Positional sounds spatialize to within 15 inches of the player and no longer "spread" to stereo when nearby. [MAPS] - Major changes to Cobblestone -Bombsite A: --Made bombsite A courtyard smaller --Removed spiral stairs at back of bombsite A --Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down --Added a static door to entrance to connector from bombsite A --Shortened battlement in long A, making it easier to check --Raised wall around bombsite A slightly, to give some cover when out in the open --Added additional cover in bombsite A --Removed balcony at CT side of long A --Added an additional chest-height wall at A ramp --Removed large boulders in A site -Bombsite B: --Made bombsite B courtyard smaller --Rerouted T main entrance to bombsite B --Made it easier to throw grenades into B site from a safe position as T --Added some cover on T platform in bombsite B --Moved bombsite B more to the middle of the courtyard --Flattened ground at bombsite B --Removed back of B area --Hut at back of B can now be shot through --Added a static door to entrance to bombsite B from connector -Other: --Removed stairs and overpass route from dropdown room --Widened upper dropdown passage --Added a ramp to dropdown to make it easier to peek into lower --Players can now jump up via flowerbed in connector to get into dropdown room --Removed walls in T tunnels --Removed CT sniper room --Added a static door to CT side of water room --Tweaked layout of water room slightly --Removed double window room near T spawn --Moved T spawns forward a bit --Added a direct ladder to T sniper tower --Various optimizations --Increased player visibility --Fixed a bug where very few chickens were spawned
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