I usually notice this behavior on my TF2 servers when you have
significant uptime without a map change. I think I remember noticing it
around 4-7k uptime.
Either change the map periodically or allow the server to hibernate(if
you don't already).
On 2/14/2015 10:04 PM, Ejziponken - wrote:
https://www.youtube.com/watch?v=L1bqEPnG0n4&feature=youtu.be
What could be the cause of this? All players sees it like that and
rates are correct for the players and the server.
fps_max 300
sv_minrate 128000
sv_maxrate 128000
sv_maxupdaterate 128
sv_minupdaterate 128
sv_maxcmdrate 128
sv_mincmdrate 128
sv_force_transmit_players 0 (same with 1)
sv_clockcorrection_msecs 15 (same with 30)
/ Chris
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