I usually notice this behavior on my TF2 servers when you have significant uptime without a map change. I think I remember noticing it around 4-7k uptime.

Either change the map periodically or allow the server to hibernate(if you don't already).


On 2/14/2015 10:04 PM, Ejziponken - wrote:
https://www.youtube.com/watch?v=L1bqEPnG0n4&feature=youtu.be

What could be the cause of this? All players sees it like that and rates are correct for the players and the server.


fps_max 300
sv_minrate 128000
sv_maxrate 128000
sv_maxupdaterate 128
sv_minupdaterate 128
sv_maxcmdrate 128
sv_mincmdrate 128
sv_force_transmit_players 0 (same with 1)
sv_clockcorrection_msecs 15 (same with 30)


/ Chris


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