5% choke won't show any noticeable visual errors.

I set up a 64 slot 128 tick server for a streamer last night, and we had 50% choke(because of the sv_maxrate limitation, valve please...) and player movement wasn't effected.
On 2/14/2015 10:24 PM, Wareya wrote:
probably has to do with running a 32 player server on 128-tick, Dat Choke% :D

source's IK systems tend to break whenever packets are dropped, you're running out of 5% of bandwidth so about 6 messages per frame are forcibly dropped by the enging, even though loss says 0

On 2015/02/14 22:04, Ejziponken - wrote:
https://www.youtube.com/watch?v=L1bqEPnG0n4&feature=youtu.be

What could be the cause of this? All players sees it like that and rates
are correct for the players and the server.


fps_max 300
sv_minrate 128000
sv_maxrate 128000
sv_maxupdaterate 128
sv_minupdaterate 128
sv_maxcmdrate 128
sv_mincmdrate 128
sv_force_transmit_players 0 (same with 1)
sv_clockcorrection_msecs 15 (same with 30)


/ Chris


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