I assume there is no limit on CS:GO server instances per account? What improvements does this change bring?
On Tue, Oct 13, 2015 at 7:33 PM, zAfLu - Dennis <za...@justgameplay.de> wrote: > My Server account own's csgo. And i know there shouldnt be a security > issue but for safety reasons :) > > Am 14.10.2015 um 04:18 schrieb Alexander Corn: > > If your server Steam account doesn't own CS:GO, you won't be able to use > it. Regardless, there shouldn't be any security issue with using a > gameserver token from your personal account. > > On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis <za...@justgameplay.de> > wrote: > >> Is it possible to link a phone number twice? Because i have a standalone >> server steam account (because of security reasons) but only one phone >> number. >> >> >> Am 14.10.2015 um 03:37 schrieb Ido Magal: >> >>> Q. What is the purpose of this update? >>> A. We had intended to adopt Favorites migration from TF2 for some time >>> now. Game Server Providers' complaint about the impact that the current IP >>> banning method has on their operation has made this more urgent since with >>> this feature we'll also be able to shield GSPs from bad actors. >>> >>> Q. Is this [ new method ] just to generate the token, or if this occurs >>> will the tokens become invalid while that ban/lock is in place? >>> A. Any such or similar infraction by the GSLT owning Steam User will >>> result in the disabling of all of that user's GSLTs. >>> >>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO? >>> A. That will be correct as of Stage 3. >>> >>> Q. So people need to have landlines to run servers now? >>> A. No. But there are currently restrictions on what constitutes a >>> qualifying phone number. VOIP / burner numbers are currently non-qualifying. >>> >>> Q. What specifically happens if you don't log into an account after >>> stage three? >>> A. The result will be identical to the current IP ban: players will not >>> be able to connect. >>> >>> Q. So can these tokens be used in place of the webapi_authkey ? will we >>> need BOTH keys now to use the workshop? >>> A. The webapi authkey was previously an intermediate step to creating a >>> GSLT. It is no longer necessary. >>> >>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime, >>> correct? >>> A. Correct. You can delete unused GSLTs and generate new ones. We're >>> reevaluating the 50 token limit. >>> >>> Q. Why don't my previously registered servers show up? >>> A. Fixed. >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > _______________________________________________ > Csgo_servers mailing > listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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