Right, this procedure only makes your server viewable on server browser
even if you changed your IP.

example:
You decided to move your server to another GSP and so you get newer IP.
This means you will lose all your traffic you had on your older IP.

But if you have this token setup on your server and your IP changes, you
wont lose your traffic and steam will update your older IP with your newer
IP so players who had your server in fav list etc will see the new IP
automatically. This was the sole purpose of this feature initially.

Now Valve will start using this for a new purpose too which is delisting
servers that are in violation. So your server wont appear on your player's
steam browser anymore if your server is in violation.

The servers will still be using IP:Port!

This feature isn't for GSPs to use but it's for their customers. When their
customer's server are in violation, Valve will delist their server and it
wont affect other servers on the same IP/machine. Simple.

On 19 October 2015 at 13:14, Roland Mondek <gu...@gunzo.eu> wrote:

> Hello,
>
> I've got a few questions to be correct. So the servers won't be listed by
> IP in the favorites in the future ? If someone got banned and create new
> IDs & run server on same IP it won't work ?
>
> On Mon, Oct 19, 2015 at 2:11 PM, Absurd Minds <goabs...@absurdminds.net>
> wrote:
>
>> If your customer has enough access to the server that they can get it
>> banned, then I'm not sure why you wouldn't be expecting them to set the
>> token themselves in the config.
>> On Oct 19, 2015 7:44 AM, "Thiago Abreu" <thiagoabre...@gmail.com> wrote:
>>
>>> So, for an GSP.
>>> If an customer get the server banned I will loose this unique TOKEN or
>>> all remaining tokens (999) will be banned?
>>>
>>> 2015-10-15 17:00 GMT-03:00 Maxwell Cody <xxroguecode...@gmail.com>:
>>>
>>>> This, and the ability to see what IP and port is associated with which
>>>> token would be *really *great.
>>>>
>>>> On Thu, Oct 15, 2015 at 3:56 PM, Nomaan Ahmad <n0man....@gmail.com>
>>>> wrote:
>>>>
>>>>> Can you please add the ability to edit memo for generated tokens?
>>>>> Thanks.
>>>>>
>>>>> On 15 October 2015 at 20:47, Ido Magal <i...@valvesoftware.com> wrote:
>>>>>
>>>>>> The token limit has been increased from 50 to 1000.
>>>>>>
>>>>>> Cheers.
>>>>>>
>>>>>> > On Oct 13, 2015, at 18:38, Ido Magal <i...@valvesoftware.com> wrote:
>>>>>> >
>>>>>> > Q. What is the purpose of this update?
>>>>>> > A. We had intended to adopt Favorites migration from TF2 for some
>>>>>> time now. Game Server Providers' complaint about the impact that the
>>>>>> current IP banning method has on their operation has made this more 
>>>>>> urgent
>>>>>> since with this feature we'll also be able to shield GSPs from bad 
>>>>>> actors.
>>>>>> >
>>>>>> > Q. Is this [ new method ] just to generate the token, or if this
>>>>>> occurs will the tokens become invalid while that ban/lock is in place?
>>>>>> > A. Any such or similar infraction by the GSLT owning Steam User
>>>>>> will result in the disabling of all of that user's GSLTs.
>>>>>> >
>>>>>> > Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>>>>>> > A. That will be correct as of Stage 3.
>>>>>> >
>>>>>> > Q. So people need to have landlines to run servers now?
>>>>>> > A. No. But there are currently restrictions on what constitutes a
>>>>>> qualifying phone number. VOIP / burner numbers are currently 
>>>>>> non-qualifying.
>>>>>> >
>>>>>> > Q. What specifically happens if you don't log into an account after
>>>>>> stage three?
>>>>>> > A. The result will be identical to the current IP ban: players will
>>>>>> not be able to connect.
>>>>>> >
>>>>>> > Q. So can these tokens be used in place of the webapi_authkey ?
>>>>>> will we need BOTH keys now to use the workshop?
>>>>>> > A. The webapi authkey was previously an intermediate step to
>>>>>> creating a GSLT. It is no longer necessary.
>>>>>> >
>>>>>> > Q. And just to be clear, it's 50 at any one time, not 50 total
>>>>>> lifetime, correct?
>>>>>> > A. Correct. You can delete unused GSLTs and generate new ones.
>>>>>> We're reevaluating the 50 token limit.
>>>>>> >
>>>>>> > Q. Why don't my previously registered servers show up?
>>>>>> > A. Fixed.
>>>>>> >
>>>>>> >
>>>>>> > _______________________________________________
>>>>>> > Csgo_servers mailing list
>>>>>> > Csgo_servers@list.valvesoftware.com
>>>>>> >
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>> >
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
>>>>
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>>>>
>>>
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>>
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>
>
>
> --
> S pozdravom / Sincerely,
> Roland Mondek
>
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