​Those of you requesting a way to report community servers....what type of
report criteria are you thinking should be available? To add on that, how
do you think reports should be handled? Is it going to be like if a server
gets X amount of reports over Y amount of time, it's an automatic "server
cooldown"? Or is a dev going to have to actually go to the reported server
and be able to identify the reported problems, similar to how players do
with OW?​

I'm just thinking that there are really only 2 ways for reports to be
handled, automatically by system or manually by a person(s). Beyond having
a !knife or !skins plugin installed which Valve could do some kind of scan
for, how would they be able to properly automate a system to identify
whether reports are legit in regards to all other potentially reportable
issues?

For instance, what if you ban a couple of Dinosower kids who are trolling
and next thing you know you got half their army joining your servers over
the next 2-4 weeks issuing reports?

Some general questions I think that would make for good discussion on the
topic of reporting servers for XP.

On Thu, Oct 15, 2015 at 6:32 PM, Daniel Saewitz <[email protected]>
wrote:

> Thanks for raising the limit to 1000.
>
> Would you consider the ability to reuse a single token for multiple
> servers?
>
> I run a large number of instances that are ephemeral and therefore do
> not necessitate long-lasting “favorites”. Assuming there is an API to
> create and delete tokens, this new restriction on servers would add a
> single point of failure if Steam’s API goes down.
>
> On Thursday, October 15, 2015 at 6:16 PM, Ido Magal wrote:
>
> We do not intend to ban IPs once we can hold Steam users (not the GSLT)
> accountable for their servers.
>
>
>
> On Oct 15, 2015, at 14:35, Michael Loveless <[email protected]>
> wrote:
>
> I would also like to pose the same question as Mishu but in
> reverse...let's say I have all my community servers assigned to my personal
> account and I get overwatch or VAC banned...can I just make a new account,
> new tokens, reassign them to my servers and be good to go? or will my IP
> get a permanent blacklist? I'm assuming new tokens would fix it up but it's
> worth asking since Ido hasn't done another follow up on the questions yet.
>
> On Thu, Oct 15, 2015 at 5:24 PM, MiShU # gameserver-syndicate.de <
> [email protected]> wrote:
>
> Hey Ido, hey Vitaly,
>
> what will happen if someone of your friends/customers do anything
> forbidden with the server with a token of for example me?  Will i get
> 'personal punishment' or is just the token 'banned/blacklisted'?
>
> thx!
>
>
>
> Am 15.10.2015 um 21:47 schrieb Ido Magal:
>
> The token limit has been increased from 50 to 1000.
>
> Cheers.
>
> On Oct 13, 2015, at 18:38, Ido Magal <[email protected]> wrote:
>
> Q. What is the purpose of this update?
> A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.
>
> Q. Is this [ new method ] just to generate the token, or if this occurs
> will the tokens become invalid while that ban/lock is in place?
> A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
>
> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> A. That will be correct as of Stage 3.
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>
> Q. What specifically happens if you don't log into an account after stage
> three?
> A. The result will be identical to the current IP ban: players will not be
> able to connect.
>
> Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating a
> GSLT. It is no longer necessary.
>
> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
> correct?
> A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
>
> Q. Why don't my previously registered servers show up?
> A. Fixed.
>
>
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