Thanks, Ido! That's great news. Can you please address the ability to login anonymously? Specifically it would be desirable for servers to continue logging in anonymously, but without being listed on the GMS. This way direct IP connections would still work.
This would be preferable for those who run matchmaking and temporary server rental services. Besides that, I think the remaining restrictions are reasonable. The phone number requirement is not ideal (and can be easily bypassed), but it can be lived with On Thu, Oct 15, 2015 at 3:47 PM, Ido Magal <[email protected]> wrote: > The token limit has been increased from 50 to 1000. > > Cheers. > > > On Oct 13, 2015, at 18:38, Ido Magal <[email protected]> wrote: > > > > Q. What is the purpose of this update? > > A. We had intended to adopt Favorites migration from TF2 for some time > now. Game Server Providers' complaint about the impact that the current IP > banning method has on their operation has made this more urgent since with > this feature we'll also be able to shield GSPs from bad actors. > > > > Q. Is this [ new method ] just to generate the token, or if this occurs > will the tokens become invalid while that ban/lock is in place? > > A. Any such or similar infraction by the GSLT owning Steam User will > result in the disabling of all of that user's GSLTs. > > > > Q. So does this mean I can't run a CS:GO server unless I own CS:GO? > > A. That will be correct as of Stage 3. > > > > Q. So people need to have landlines to run servers now? > > A. No. But there are currently restrictions on what constitutes a > qualifying phone number. VOIP / burner numbers are currently non-qualifying. > > > > Q. What specifically happens if you don't log into an account after > stage three? > > A. The result will be identical to the current IP ban: players will not > be able to connect. > > > > Q. So can these tokens be used in place of the webapi_authkey ? will we > need BOTH keys now to use the workshop? > > A. The webapi authkey was previously an intermediate step to creating a > GSLT. It is no longer necessary. > > > > Q. And just to be clear, it's 50 at any one time, not 50 total lifetime, > correct? > > A. Correct. You can delete unused GSLTs and generate new ones. We're > reevaluating the 50 token limit. > > > > Q. Why don't my previously registered servers show up? > > A. Fixed. > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
