How do we update the server now? You cant login with a token can you?
Using this script:@ShutdownOnFailedCommand 1@NoPromptForPassword 1login
anonymousforce_install_dir /home/server1app_update 740quit
From: [email protected]
Date: Wed, 18 Nov 2015 11:44:52 -0500
To: [email protected]
Subject: Re: [Csgo_servers] Regarding CS:GO Game Server Operation
According to Michael, you won't need the tokens if you're using "sv_lan 1".
That makes sense, as I believe that's the same way TF2 works now.
As for assigning tokens, you could create a file in the master image with all
of your tokens in it, something like this:
1,TOKEN1 2,TOKEN2 3,TOKEN3
And a script which assigns the token based on user input, a number in the
hostname, or something else. For example:
#!/bin/bash TOKENFILE=/var/tmp/tokens # List of tokens
CFGFILE=/usr/local/csgo/cfg/autoexec.cfg # The autoexec.cfg file for CS:GO
echo "Enter host number: " ; read n token=$(grep "^$n," ${TOKENFILE} | cut
-d',' -f2) echo "sv_setsteamaccount ${token}" > ${CFGFILE} echo "Assigned
GSLT ${token}" exit 0
This would require user input, but if you are somehow numbering the hostnames,
then you could even automate it by having this script get the number from the
hostname and run on boot.
Just some ideas.
- Dave
On Wed, Nov 18, 2015 at 11:28 AM, Mark Johansen <[email protected]>
wrote:
My setup is based on Hyper-V platform with virtualized ubuntu lts servers.
But from what i hear i need to come up with some kind of checkin checkout
system that will allow each server to pull a token from a service.Med venlig
hilsen
Mark S. JohansenTlf.: 27 59 39 42
2015-11-18 16:52 GMT+01:00 Michael Valentine
<[email protected]>:
LAN servers are fine and not affected.
If you run a LAN server with +sv_setsteamaccount you will see the following
message in console:
Warning: sv_setsteamaccount is not applicable in LAN mode.
On Wed, Nov 18, 2015 at 2:48 PM, David Parker <[email protected]> wrote:
I would imaging that LAN servers will still work, but the devs will need to
confirm or refute that in order for us to know for sure. Are you deploying
Windows or Linux servers?
On Wed, Nov 18, 2015 at 1:23 AM, Mark Johansen <[email protected]>
wrote:
Hi!,
Is this considered the same for servers configured with "sv_lan 1" ?
--Mark S. Johansen
2015-11-18 0:35 GMT+01:00 Niko <[email protected]>:
Hey,
light has been shed already. sorry but it's not positive for you:
Stage 4: Dedicated Servers that use anonymous login will no longer list in
the GMS nor be connectable by CS:GO clients.
BR,
Niko
On 11/18/2015 00:31, Mark Johansen
wrote:
Hi Everyone!,
Each year I'm responsible for hosting somewhere
between 200-300 CS:GO for an competitive gaming event.
When we deploy our servers each instance is a copy of
our template image - by doing it this way we eliminate
configuration for each instance. From what I've been
reading about "CS:GO Game Server Operation" i'm feeling
rather afraid that this will require me to configure
each instance with a specific token to allow the clients
to connect. When the projects enters the last stage will
this deactivate all connections? by this meaning direct
connect commands?
I hope that someone shed a light on the subject
--
Mark S. Johansen
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--
Dave ParkerSystems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
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--
Dave ParkerSystems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
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