Keep in mind there are no "API calls". This keeps coming up. Source only
offers a very basic plugin interface which metamod barely depends on
(and doesn't need to).
All modifications are done by memory hacking, and there is no way to
prevent this, and any measurement trying to do so would only do more
harm than good.
This is why GSLT tokens are a step in the right direction. Though the
lack of transparency and seemingly random bans make this pretty
discouraging.
On 24.02.2016 12:28, Imre Mamedov wrote:
Funny how i stopped hosting servers after they told us about GSLT.
Seeing how much drama it have created i do not even want to touch CSGO
servers anymore. Host server and be worried if you did something wrong
or not and be punished with permanent ban it ridiculous to say the
least. In my opinion valve should remove all of those API
commands/calls all together so people could not access em and stop
with all those bans. Also bans should in my opinion last maybe a week
at max with a reason what you did wrong so you could remove the plugin
or whatever and keep hosting. A warning would be nice too so you know
if you are doing something wrong and can correct self before ban goes
live. Current state and the amount of information we have/get is just
dumb.
Täna, 12:17 Andre Müller <[email protected]> Kirjutas:
Just stop hosting cs:go. You'll see that your stress level will be
reduced ;-)
Max Krivanek <[email protected] <javascript:void(0);> > schrieb am Mi., 24.
Feb. 2016 um 11:14 Uhr:
These GSLT bans are getting really annoying. The lack of any
transparency on Valve's part and perma-banning make this a system
I wouldn't touch again.
Its not worth running servers where you don't have any clue what
you got banned for. This isn't like clients where there is an
expectation for them to be unmodified. Community servers are
generally modified to give the players something different to
experience. But we don't know what API calls magically get us banned.
On Wed, Feb 24, 2016 at 2:06 AM, Tom Devonport
<[email protected] <javascript:void(0);> > wrote:
Seems to be new bans only. Friend of mine got banned, perm
GSLT ban, 11 days global
Cooldown. Wondering if its really needed since its just going
to push people into making new accounts.
On 24 Feb 2016 7:50 a.m., "Maxence Sartiaux" <[email protected]
<javascript:void(0);> > wrote:
I had my GSLT banned on the first wave, all of my three
accounts was banned in the same time, no cooldown for me
actually i don't think it's retroactive, at least i hope
it's not :D
------------------------------------------------------------------------
*From: *"Matthias \"InstantMuffin\" Kollek"
<[email protected] <javascript:void(0);> >
*To: *"csgo servers" <[email protected]
<javascript:void(0);> >
*Sent: *Wednesday, February 24, 2016 2:56:35 AM
*Subject: *Re: [Csgo_servers] [ GSLT ] – User accounts
will also receive a temporary cooldown when their Game
Server Login Token gets banned.
I guess the mailing list would explode if this were the case.
Close your eyes, plug your ears, duck and wait 5 more
minutes to be extra certain. ;)
On 24.02.2016 02:53, Ian wrote:
My main question, will this be done retroactively to
users who have gotten their servers banned, or only to
users who get their servers banned from here on out?
Also (@ Ido and Vitaliy), will my email ever get
responded to regarding my GSLT ban? I've followed up
several times will full information and gotten no
response.
On Tue, Feb 23, 2016 at 8:32 PM, Matthias
"InstantMuffin" Kollek <[email protected]
<javascript:void(0);> > wrote:
While I appreciate any further advancements in
punishment and banning abusive community servers,
I find any penalties concerning with the current
lack of transparency.
On 24.02.2016 01:56, Absurd Minds wrote:
To be it sounds like your account will receive
a griefing ban from matchmaking, or something.
On Feb 23, 2016 7:29 PM, "Kevin C"
<[email protected] <javascript:void(0);>
> wrote:
Can we get some further clarification on
this please?
Does this replace the permanent ban on
GSLT accounts?
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