Does it only happen if a player on the server disconnects and re-joins, or does it happen if any player joins (even one who was not there before)?
On Thu, Oct 27, 2016 at 11:05 AM, Jonathan SKRZYPEK <[email protected]> wrote: > Hi guys, > > I'm seeing the following issue : > > If a player disconnects and then re-joins when the server is in pause (via > mp_pause_match) > then the server changes the map : > > -> Reservation cookie 8866b364cc95aac7: reason [R] Connect from > 172.16.10.156:27005 > L 10/27/2016 - 15:18:16: server_cvar: "nextlevel" "de_dust2" > ---- Host_Changelevel ---- > > If the player re-joins the same server without it being in pause : > > CHANGELEVEL: ConVar 'nextlevel' is set, next map will be > 'workshop/128263495/scoutknifez' > CHANGELEVEL: Not changing level, mp_match_end_restart is false, > mp_match_end_changelevel is false > > So it seems that a player joining forces a changelevel/nextlevel on the > server, but in the case of no pause the server (thankfully) refuses to do > it because of mp_match_end_restart and mp_match_end_changelevel. > > Does anyone know why would a player join would trigger a map change ? > Could it be a workshop related issue ? > Map files/versions conflicting ? > > Any suggestions welcome :( > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Dave Parker Database & Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177
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