Good question, will test this. 2016-10-27 17:20 GMT+02:00 David Parker <dpar...@utica.edu>:
> Does it only happen if a player on the server disconnects and re-joins, or > does it happen if any player joins (even one who was not there before)? > > On Thu, Oct 27, 2016 at 11:05 AM, Jonathan SKRZYPEK <lepo...@eswc.com> > wrote: > >> Hi guys, >> >> I'm seeing the following issue : >> >> If a player disconnects and then re-joins when the server is in pause >> (via mp_pause_match) >> then the server changes the map : >> >> -> Reservation cookie 8866b364cc95aac7: reason [R] Connect from >> 172.16.10.156:27005 >> L 10/27/2016 - 15:18:16: server_cvar: "nextlevel" "de_dust2" >> ---- Host_Changelevel ---- >> >> If the player re-joins the same server without it being in pause : >> >> CHANGELEVEL: ConVar 'nextlevel' is set, next map will be >> 'workshop/128263495/scoutknifez' >> CHANGELEVEL: Not changing level, mp_match_end_restart is false, >> mp_match_end_changelevel is false >> >> So it seems that a player joining forces a changelevel/nextlevel on the >> server, but in the case of no pause the server (thankfully) refuses to do >> it because of mp_match_end_restart and mp_match_end_changelevel. >> >> Does anyone know why would a player join would trigger a map change ? >> Could it be a workshop related issue ? >> Map files/versions conflicting ? >> >> Any suggestions welcome :( >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Dave Parker > Database & Systems Administrator > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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