I'll give it a try, but I'm a little unsure it will work because the client doesn't seem to have actually connected. (This issue does sometimes happen, but it's no problem because I can just kick them since they've connected and been assigned an ID.
On Jun 8, 2017 12:49 AM, "Marcin Paterek" <[email protected]> wrote: > I had a similar issue (but with connecting players) and used this plugin - > https://forums.alliedmods.net/showthread.php?p=928684 > > It says its for L4D, but it worked in CSGO just fine. > > 2017-06-08 2:06 GMT+02:00 Absurd Minds <[email protected]>: > >> Players are getting hung in my server. These are players who were here, >> but then left, but their presence is hanging in the server. They haven't >> actually connected, so there is no ID by which to kick them (can't kick >> through HLSW or through sourcemod), but the server echoes the wrong player >> count. For example, yesterday I had something like 6 players hung in the >> server, so people kept joining and then thinking we were doing something >> shady when there were really only 2 people instead of 8. >> >> Here's a picture of HLSW showing two hung users. The server browser shows >> 4 players instead of just 2. >> >> http://imgur.com/a/2drBk >> >> Does anybody know how to remedy this problem without restarting the >> server? >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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