Debian 8
/etc/network/interfaces
# The primary network interface
auto eth0
iface eth0 inet static
address 104.128.53.34
netmask 255.255.255.224
network 104.128.53.32
broadcast 104.128.53.63
gateway 104.128.53.33
# dns-* options are implemented by the resolvconf package, if
installed
dns-nameservers 208.117.10.68
dns-search hostvenom.com
auto eth0:1
iface eth0:1 inet static
address 104.128.53.35
netmask 255.255.255.248
gateway 104.128.53.33
server start with +ip 104.128.53.35 +net_public_adr 104.128.53.35
server automaticaly set 104.128.53.34 as public IP
version : 1.35.9.7/13597 558/6816 secure [G:1:987936]
udp/ip : 104.128.53.35:27015 (public ip: 104.128.53.34)
ant i cant connect to server
Thanks
On Fri, Aug 11, 2017 at 9:14 PM, Kyle Sanderson <[email protected]> wrote:
> Fletch is back.
>
> Any idea if you guys ever fixed the master IP binding issue on multi-homed
> systems? I still have my iptables rules forcing UDP as this was still an
> issue the last time you were kicking around.
>
> Kyle.
>
> On 11 Aug 2017 11:02 am, "Fletcher Dunn" <[email protected]>
> wrote:
>
>> Hello! We’re planning on updating the method that CSGO servers uses to
>> talk to Steam in the week or two. We’d appreciate your help testing this
>> change in advance to identify any potential problems.
>>
>>
>>
>> To see if this change will cause any problems with your setup, download
>> this zip and follow the instructions in the readme.txt. (Also pasted
>> below.)
>>
>>
>>
>> http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip
>>
>>
>>
>> Thanks for your help. Post a reply here if you have any issues. We’re
>> especially interested in hearing your results if you are running an older
>> distribution of linux or have a complicated network environment.
>> (Multi-homed, NAT, etc.)
>>
>>
>>
>> This change will also be coming to the older Source games, as well. The
>> binaries in this zip **should** be compatible with those games, although
>> I haven’t tested it specifically so there might be an issue. We’ll send a
>> similar announcement to operators of those servers on the appropriate
>> mailing list when we get closer to updating those games.
>>
>>
>>
>> - Fletch
>>
>>
>>
>>
>>
>> README.TXT:
>>
>>
>>
>> Thanks for helping test compatibility with these new Steam binaries for
>> the
>>
>> dedicated server.
>>
>>
>>
>> Place the files for your platform into your "bin" folder. They should
>> replace
>>
>> files with the same name. (steamerrorreporter.exe on Win32 is new.)
>>
>>
>>
>> **PLEASE DELETE** the files listed below, if they are present:
>>
>>
>>
>> Linux:
>>
>> libstdc++.so.6
>>
>> libtier0_s.so
>>
>> libvstdlib_s.so
>>
>> libsteam.so
>>
>>
>>
>> Windows:
>>
>> steam.dll
>>
>>
>>
>> We believe that they are no longer be needed and we will no longer be
>> shipping them.
>>
>> Please let us know if this is not the case.
>>
>>
>>
>> These binaries will communicate with Steam using the new WebSockets
>> protocol. Previously
>>
>> a bespoke UDP protocol was used. You should see a TCP connection to a
>> Valve server on
>>
>> port 443, bound to a local ephemeral port. There is currently no
>> mechanism to control
>>
>> what local IP or port this connection is bound to. However, it does obey
>> HTTP proxy,
>>
>> so if you need to control the public IP you can do that. (The master
>> server may refuse
>>
>> to list your server if the public IP used to talk to Steam does not match
>> the IP you are
>>
>> advertising for game traffic.) Alternatively, you can add "-udpforce" on
>> the command line
>>
>> to disable websockets and force the use of the old UDP protocol. Please
>> don't do this
>>
>> unless you need to. In the future WebSockets will be the preferred (and
>> better-supported)
>>
>> protocol. The UDP protocol will likely be around for some time, but
>> eventually we'll
>>
>> phase it out.
>>
>>
>>
>> Things to test:
>>
>> * Does the server boot with those files deleted.
>> (Especially on old distros.)
>>
>> * Does the server have any trouble talking to Steam using
>> websockets.
>>
>>
>>
>> The connection_log[_xxx].txt file is also a potentially interesting
>> source of
>>
>> information about how your server is talking to Steam.
>>
>>
>>
>> We will make a special announcement when we release the update that makes
>> this change.
>>
>> Until you see that announcement, you can assume that no change has been
>> made to the
>>
>> Steam binaries or method used to talk to Steam.
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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