same with -IP On Fri, Aug 11, 2017 at 9:25 PM, dedimark <dedimark...@gmail.com> wrote:
> Debian 8 > > /etc/network/interfaces > > # The primary network interface > auto eth0 > iface eth0 inet static > address 104.128.53.34 > netmask 255.255.255.224 > network 104.128.53.32 > broadcast 104.128.53.63 > gateway 104.128.53.33 > # dns-* options are implemented by the resolvconf package, if > installed > dns-nameservers 208.117.10.68 > dns-search hostvenom.com > > auto eth0:1 > iface eth0:1 inet static > address 104.128.53.35 > netmask 255.255.255.248 > gateway 104.128.53.33 > > server start with +ip 104.128.53.35 +net_public_adr 104.128.53.35 > > server automaticaly set 104.128.53.34 as public IP > > version : 1.35.9.7/13597 558/6816 secure [G:1:987936] > udp/ip : 104.128.53.35:27015 (public ip: 104.128.53.34) > > ant i cant connect to server > > Thanks > > > > > > > > > On Fri, Aug 11, 2017 at 9:14 PM, Kyle Sanderson <kyle.l...@gmail.com> > wrote: > >> Fletch is back. >> >> Any idea if you guys ever fixed the master IP binding issue on >> multi-homed systems? I still have my iptables rules forcing UDP as this was >> still an issue the last time you were kicking around. >> >> Kyle. >> >> On 11 Aug 2017 11:02 am, "Fletcher Dunn" <fletch...@valvesoftware.com> >> wrote: >> >>> Hello! We’re planning on updating the method that CSGO servers uses to >>> talk to Steam in the week or two. We’d appreciate your help testing this >>> change in advance to identify any potential problems. >>> >>> >>> >>> To see if this change will cause any problems with your setup, download >>> this zip and follow the instructions in the readme.txt. (Also pasted >>> below.) >>> >>> >>> >>> http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip >>> >>> >>> >>> Thanks for your help. Post a reply here if you have any issues. We’re >>> especially interested in hearing your results if you are running an older >>> distribution of linux or have a complicated network environment. >>> (Multi-homed, NAT, etc.) >>> >>> >>> >>> This change will also be coming to the older Source games, as well. The >>> binaries in this zip **should** be compatible with those games, >>> although I haven’t tested it specifically so there might be an issue. >>> We’ll send a similar announcement to operators of those servers on the >>> appropriate mailing list when we get closer to updating those games. >>> >>> >>> >>> - Fletch >>> >>> >>> >>> >>> >>> README.TXT: >>> >>> >>> >>> Thanks for helping test compatibility with these new Steam binaries for >>> the >>> >>> dedicated server. >>> >>> >>> >>> Place the files for your platform into your "bin" folder. They should >>> replace >>> >>> files with the same name. (steamerrorreporter.exe on Win32 is new.) >>> >>> >>> >>> **PLEASE DELETE** the files listed below, if they are present: >>> >>> >>> >>> Linux: >>> >>> libstdc++.so.6 >>> >>> libtier0_s.so >>> >>> libvstdlib_s.so >>> >>> libsteam.so >>> >>> >>> >>> Windows: >>> >>> steam.dll >>> >>> >>> >>> We believe that they are no longer be needed and we will no longer be >>> shipping them. >>> >>> Please let us know if this is not the case. >>> >>> >>> >>> These binaries will communicate with Steam using the new WebSockets >>> protocol. Previously >>> >>> a bespoke UDP protocol was used. You should see a TCP connection to a >>> Valve server on >>> >>> port 443, bound to a local ephemeral port. There is currently no >>> mechanism to control >>> >>> what local IP or port this connection is bound to. However, it does >>> obey HTTP proxy, >>> >>> so if you need to control the public IP you can do that. (The master >>> server may refuse >>> >>> to list your server if the public IP used to talk to Steam does not >>> match the IP you are >>> >>> advertising for game traffic.) Alternatively, you can add "-udpforce" >>> on the command line >>> >>> to disable websockets and force the use of the old UDP protocol. Please >>> don't do this >>> >>> unless you need to. In the future WebSockets will be the preferred (and >>> better-supported) >>> >>> protocol. The UDP protocol will likely be around for some time, but >>> eventually we'll >>> >>> phase it out. >>> >>> >>> >>> Things to test: >>> >>> * Does the server boot with those files deleted. >>> (Especially on old distros.) >>> >>> * Does the server have any trouble talking to Steam >>> using websockets. >>> >>> >>> >>> The connection_log[_xxx].txt file is also a potentially interesting >>> source of >>> >>> information about how your server is talking to Steam. >>> >>> >>> >>> We will make a special announcement when we release the update that >>> makes this change. >>> >>> Until you see that announcement, you can assume that no change has been >>> made to the >>> >>> Steam binaries or method used to talk to Steam. >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >
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