same with -IP

On Fri, Aug 11, 2017 at 9:25 PM, dedimark <dedimark...@gmail.com> wrote:

> Debian 8
>
> /etc/network/interfaces
>
> # The primary network interface
> auto eth0
> iface eth0 inet static
>         address 104.128.53.34
>         netmask 255.255.255.224
>         network 104.128.53.32
>         broadcast 104.128.53.63
>         gateway 104.128.53.33
>         # dns-* options are implemented by the resolvconf package, if
> installed
>         dns-nameservers 208.117.10.68
>         dns-search hostvenom.com
>
> auto eth0:1
> iface eth0:1 inet static
>         address 104.128.53.35
>         netmask 255.255.255.248
>         gateway 104.128.53.33
>
> server start with +ip 104.128.53.35 +net_public_adr 104.128.53.35
>
> server automaticaly set 104.128.53.34 as public IP
>
> version : 1.35.9.7/13597 558/6816 secure  [G:1:987936]
> udp/ip  : 104.128.53.35:27015  (public ip: 104.128.53.34)
>
> ant i cant connect to server
>
> Thanks
>
>
>
>
>
>
>
>
> On Fri, Aug 11, 2017 at 9:14 PM, Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
>
>> Fletch is back.
>>
>> Any idea if you guys ever fixed the master IP binding issue on
>> multi-homed systems? I still have my iptables rules forcing UDP as this was
>> still an issue the last time you were kicking around.
>>
>> Kyle.
>>
>> On 11 Aug 2017 11:02 am, "Fletcher Dunn" <fletch...@valvesoftware.com>
>> wrote:
>>
>>> Hello!  We’re planning on updating the method that CSGO servers uses to
>>> talk to Steam in the week or two.  We’d appreciate your help testing this
>>> change in advance to identify any potential problems.
>>>
>>>
>>>
>>> To see if this change will cause any problems with your setup, download
>>> this zip and follow the instructions in the readme.txt.  (Also pasted
>>> below.)
>>>
>>>
>>>
>>> http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip
>>>
>>>
>>>
>>> Thanks for your help.  Post a reply here if you have any issues.  We’re
>>> especially interested in hearing your results if you are running an older
>>> distribution of linux or have a complicated network environment.
>>> (Multi-homed, NAT, etc.)
>>>
>>>
>>>
>>> This change will also be coming to the older Source games, as well.  The
>>> binaries in this zip **should** be compatible with those games,
>>> although I haven’t tested it specifically so there might be an issue.
>>> We’ll send a similar announcement to operators of those servers on the
>>> appropriate mailing list when we get closer to updating those games.
>>>
>>>
>>>
>>> - Fletch
>>>
>>>
>>>
>>>
>>>
>>> README.TXT:
>>>
>>>
>>>
>>> Thanks for helping test compatibility with these new Steam binaries for
>>> the
>>>
>>> dedicated server.
>>>
>>>
>>>
>>> Place the files for your platform into your "bin" folder.  They should
>>> replace
>>>
>>> files with the same name.  (steamerrorreporter.exe on Win32 is new.)
>>>
>>>
>>>
>>> **PLEASE DELETE** the files listed below, if they are present:
>>>
>>>
>>>
>>>                 Linux:
>>>
>>>                                 libstdc++.so.6
>>>
>>>                                 libtier0_s.so
>>>
>>>                                 libvstdlib_s.so
>>>
>>>                                 libsteam.so
>>>
>>>
>>>
>>>                 Windows:
>>>
>>>                                 steam.dll
>>>
>>>
>>>
>>> We believe that they are no longer be needed and we will no longer be
>>> shipping them.
>>>
>>> Please let us know if this is not the case.
>>>
>>>
>>>
>>> These binaries will communicate with Steam using the new WebSockets
>>> protocol. Previously
>>>
>>> a bespoke UDP protocol was used.  You should see a TCP connection to a
>>> Valve server on
>>>
>>> port 443, bound to a local ephemeral port.  There is currently no
>>> mechanism to control
>>>
>>> what local IP or port this connection is bound to.  However, it does
>>> obey HTTP proxy,
>>>
>>> so if you need to control the public IP you can do that.  (The master
>>> server may refuse
>>>
>>> to list your server if the public IP used to talk to Steam does not
>>> match the IP you are
>>>
>>> advertising for game traffic.)  Alternatively, you can add "-udpforce"
>>> on the command line
>>>
>>> to disable websockets and force the use of the old UDP protocol.  Please
>>> don't do this
>>>
>>> unless you need to.  In the future WebSockets will be the preferred (and
>>> better-supported)
>>>
>>> protocol.  The UDP protocol will likely be around for some time, but
>>> eventually we'll
>>>
>>> phase it out.
>>>
>>>
>>>
>>> Things to test:
>>>
>>>                 * Does the server boot with those files deleted.
>>> (Especially on old distros.)
>>>
>>>                 * Does the server have any trouble talking to Steam
>>> using websockets.
>>>
>>>
>>>
>>> The connection_log[_xxx].txt file is also a potentially interesting
>>> source of
>>>
>>> information about how your server is talking to Steam.
>>>
>>>
>>>
>>> We will make a special announcement when we release the update that
>>> makes this change.
>>>
>>> Until you see that announcement, you can assume that no change has been
>>> made to the
>>>
>>> Steam binaries or method used to talk to Steam.
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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