So this is where you can actually talk to a Valve employee. It is sad
to see such an important change only being talked about here.

I have to agree with Kyle Sanderson here. This is rather strange
seeing precious Valve employee time being devoted to a small ddos
vector when there are countless >20x methods that will never be fixed.

Switching from the padding method to the challenge method is just
pushing the burden of change to another set of people. You will break
countless middleware that depend on it like this:
https://github.com/blastehh/SourceQueryCacheMono and requiring
stateful firewalls to block a2sinfo spam.

I think it would be a better solution to tell the game server
providers to stop their strict filtering. They are used to frequent
game updates anyway.
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