So this is where you can actually talk to a Valve employee. It is sad to see such an important change only being talked about here.
I have to agree with Kyle Sanderson here. This is rather strange seeing precious Valve employee time being devoted to a small ddos vector when there are countless >20x methods that will never be fixed. Switching from the padding method to the challenge method is just pushing the burden of change to another set of people. You will break countless middleware that depend on it like this: https://github.com/blastehh/SourceQueryCacheMono and requiring stateful firewalls to block a2sinfo spam. I think it would be a better solution to tell the game server providers to stop their strict filtering. They are used to frequent game updates anyway. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/