Thanks for the clarification.

I wonder how this applies to 3rd party "total-conversion" Mods for Source?
Do new versions of the Mods need to be released? or would their setup
continue to work (presumably they are dynamic linking to various Steam
client-side components)?

Also does this also apply to older GoldSrc games?

Regarding game-server providers, my 2cents is in agreement ... I would
expect that game-server hosting companies that is worth a darn (including
NFO and other majors) are probably monitoring lists like this and will
adjust any intervening packet-inspection accordingly.  Frankly, any
game-server hosting company that knows how to set that up, should know how
to adjust or remove it.  Otherwise, they probably shouldn't be in the
business - IMH(f)O.  Game-server hosting has always been a specialty when
it comes to networking.  Personally, I've gone through many hosting
providers over the years, and settled on NFO (one of the longest standing)
because they has enough experience in it to handle it properly, especially
when it comes to networking and DDoS mitigation, etc.  Many game-hosting
providers are really just web-hosting providers who just happen to allow
other non-HTTP/HTTPS ports/protocols also (only to later kick me off
because they don't know how to consider UDP traffic, etc.).


On Fri, Dec 4, 2020 at 12:52 PM Fletcher Dunn - fletcherd at
valvesoftware.com (via csgo_servers list) <
csgo_servers@list.valvesoftware.com> wrote:

> >Third-party server-list browsers/query tools?
>
> Correct, and thanks for asking for this clarification.  All games that use
> the ISteamMatchmakingServers API from the Steamworks SDK (that’s basically
> all games) get that code from the steam client, so they are all updated
> when we update the client.  (Although there is a transition period as
> players update their client.  It does not happen instantly.)  This is why
> releasing a new steam client beta can break existing games, as happened
> this week.
>
>
>
> >When we say "server-side plugins, what are we talking about?
>
> That was an overly specific term on my part.  For purposes of this
> discussion, I just mean that any special processing or filtering that is
> being done to these packets, it doesn’t have to be a “plugin”.  All of that
> will continue to work, because the client will continue to behave exactly
> as it did before.
>
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