I believe that may be it. It used squares and the OOB for each scenario should have you roll for strengths and victory conditions, does it do that?
From: "John Vinal" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: [CBML] Re: Tokyo Express, was Flattop Date: Wed, 03 Jan 2007 00:22:41 -0000 << Also anyone remember a game called Tokyo Express (not AH), it had > squares for movement and was two maps with alternative strengths for both > sides so that you never knew if you were facing the whole fleet or just a > small amount. The Victory conditions changed based on the strength of your > side etc. >> > > I have one called Tokyo Express, Naval War in the Solomons, 1942. Don't see a name for a game company, just that it was designed by Gary W. Martin in 1977. And the maps do have squares. Could that be it? John _________________________________________________________________ Find sales, coupons, and free shipping, all in one place! MSN Shopping Sales & Deals http://shopping.msn.com/content/shp/?ctid=198,ptnrid=176,ptnrdata=200639 To change your delivery settings, go to http://groups.yahoo.com/group/CyberBoardML. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/CyberBoardML/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/CyberBoardML/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
