Nope it was not popular enough but it is a great game! Maybe you should do 
one! ;)


From: "John Vinal" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: [CBML] Re: Tokyo Express, was Flattop
Date: Sat, 06 Jan 2007 15:13:29 -0000

--- In [email protected], "Chiggy Von Richthofen"
<[EMAIL PROTECTED]> wrote:
 >
 > I believe that may be it. It used squares and the OOB for each
scenario
 > should have you roll for strengths and victory conditions, does it
do that?
 >

Had to study the rule book. Each scenario (there are six historical
scenarios and one "hypothetical") has three different orders of
battle for each player. You roll a die to see which OoB you get.
There are also two types of "victory", "Player Victory" and "Real
Victory".  You get victory points for damaging or sinking ships.

Each OoB comes with a victory point level, a number that can range
from 1 to 8.  When dealing with Player Victory, you divide the
victory points you acquired by this victory point level number. The
player with the greater number wins.

For the Real Victory, a player must score at least 50 points and
outscore the other guy by a 1.5 to 1 ratio.

So now I need to ask, is there a CB gamebox for this?

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