Nope it was not popular enough but it is a great game! Maybe you should do one! ;)
From: "John Vinal" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: [CBML] Re: Tokyo Express, was Flattop Date: Sat, 06 Jan 2007 15:13:29 -0000 --- In [email protected], "Chiggy Von Richthofen" <[EMAIL PROTECTED]> wrote: > > I believe that may be it. It used squares and the OOB for each scenario > should have you roll for strengths and victory conditions, does it do that? > Had to study the rule book. Each scenario (there are six historical scenarios and one "hypothetical") has three different orders of battle for each player. You roll a die to see which OoB you get. There are also two types of "victory", "Player Victory" and "Real Victory". You get victory points for damaging or sinking ships. Each OoB comes with a victory point level, a number that can range from 1 to 8. When dealing with Player Victory, you divide the victory points you acquired by this victory point level number. The player with the greater number wins. For the Real Victory, a player must score at least 50 points and outscore the other guy by a 1.5 to 1 ratio. So now I need to ask, is there a CB gamebox for this? _________________________________________________________________ Get live scores and news about your team: Add the Live.com Football Page www.live.com/?addtemplate=football&icid=T001MSN30A0701
