"GMT is EXTREMELY liberal about CB boxes, and publishes most of the rules 
online soon after publication, and they are doing VERY well (better than 
Avalanche, without doubt), a good deal because their customers are as 
passionate about GMT as the company is about its customers (they're even 
offering free games this month to those of their customers recently 
unemployed!!)"

True. I just discovered this and IMMEDIATELY purchased two naval games from GMT 
(PQ-17 & The Kaiser's Pirates) because they engender that kind of good will. 
But I think it's all too easy to bash AP here. Although I won't be buying any 
of their games either, AP is a small business trying to stay afloat in very 
choppy seas.  When it comes to strategic/operational naval games they are the 
standard.  The question for them is will that standard be displaced.  What 
online advocates have yet to show is any sort of business model that sustains 
them from the here and now to the long term.  It's all well and good to say 
that in the long run they'll make more money but to use that ubiquitous John 
Maynard Keynes quote: "In the long run we are all dead."

If somebody clones the AP products and that clone begins to gain adherants then 
AP will be forced from their entrenched position.  But without being outflanked 
( a strange concept for naval gamers, I know) they'd be a little nuts to 
voluntarily give up their position of advantage. If somebody finds a way to 
create ship counters in silhouette instead of the birds eye view that exists 
now, well, that may be the beginning of the end...  Who here is going to do the 
contribute?  

[Non-text portions of this message have been removed]

Reply via email to