This supports my philosophy on the subject: If I'm looking to play something new with a long time gaming buddy (virtually) and I have the game and he does not; I have no problems sharing the rules and gamebox with him because I know very well that if he likes the game, he's likely to buy a copy for himself and if he doesn't like the game, it's a non-sale that never would of happened any way.
GJK On Fri, 21 Nov 2008 15:46:08 -0800 Lawrence Duffield <[EMAIL PROTECTED]> wrote: > "Who does it hurt?" > > Every precedent that it is OK to steal hurts any >creative who might > ever want to protect his own stuff. > > If you won't limit yourself to what you KNOW is legal, >how could I > assume you will limit yourself when it comes to my >stuff? Most > gamers are too small to protect their copyright except >by public > opinion. So whenever we see somebody stealing other >people's > intellectual property the only way we have to protect >our own is to > make sure we let them know it isn't OK. If that means >tossing some > pirate out of a convention, well, that's how the Jolly >Rogers (though > I can't imagine doing that myself). Maybe the >convention sponsor has > seen his own scenarios ripped off and felt the hurt. > > I personally think allowing Cyberboard boxes helps >rather than hurts > game sales, and provide them for my games for free >downloading, and > even have one for free print-and-play if you want a hard >copy. Most > gamers are honorable, if not always entirely honest. > But I don't > have any problem at all with someone who chooses >differently, based > on the principle that freeloaders shouldn't be >advantaged over the > honorable ones. What ever degree of comfort is needed >for somebody > to keep producing games and variants and other goodies >is fine with > me. We don't have nearly as many creatives as we need >in the gaming > hobby. > > Lawrence Duffield > Principal > LPDGames > www.lpdgames.com >
