Lets try other scenarios. I presented before. Avalon Hill games, rights owned by HASBRO. So by the discussions here.
1. Panzer blitz an countless other game are being Illegally distributed and have been for some years. 2. I have no proof of purchase of my second hand garage sale bought copies of PanzerBlitz so I am in Violation...? 3. The makers of those modules have illegal used AH artwork and are also in violation. So why has VASSALengine.org not been sued by Hasbro. Chasing down these guys would be a huge waste of time and money that would yield nothing. Preventing guys that are not costing any money to the company form doing something just for fun. Regardless of the LAW ,if nobody files a lawsuit and obviously aren't going to. There is no problem. As far as attacking something somebody makes because you THINK it's in violation. Your just make false accusations that destroy the ability and eventually the willingness of people to contribute to the hobby. From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Krockover Sent: Friday, November 21, 2008 5:52 PM To: [email protected] Subject: Re: [CBML] Re: Copyright This supports my philosophy on the subject: If I'm looking to play something new with a long time gaming buddy (virtually) and I have the game and he does not; I have no problems sharing the rules and gamebox with him because I know very well that if he likes the game, he's likely to buy a copy for himself and if he doesn't like the game, it's a non-sale that never would of happened any way. GJK On Fri, 21 Nov 2008 15:46:08 -0800 Lawrence Duffield <[EMAIL PROTECTED] <mailto:lpdgraph%40mcn.org> > wrote: > "Who does it hurt?" > > Every precedent that it is OK to steal hurts any >creative who might > ever want to protect his own stuff. > > If you won't limit yourself to what you KNOW is legal, >how could I > assume you will limit yourself when it comes to my >stuff? Most > gamers are too small to protect their copyright except >by public > opinion. So whenever we see somebody stealing other >people's > intellectual property the only way we have to protect >our own is to > make sure we let them know it isn't OK. If that means >tossing some > pirate out of a convention, well, that's how the Jolly >Rogers (though > I can't imagine doing that myself). Maybe the >convention sponsor has > seen his own scenarios ripped off and felt the hurt. > > I personally think allowing Cyberboard boxes helps >rather than hurts > game sales, and provide them for my games for free >downloading, and > even have one for free print-and-play if you want a hard >copy. Most > gamers are honorable, if not always entirely honest. > But I don't > have any problem at all with someone who chooses >differently, based > on the principle that freeloaders shouldn't be >advantaged over the > honorable ones. What ever degree of comfort is needed >for somebody > to keep producing games and variants and other goodies >is fine with > me. We don't have nearly as many creatives as we need >in the gaming > hobby. > > Lawrence Duffield > Principal > LPDGames > www.lpdgames.com > [Non-text portions of this message have been removed]
