heya,
as a first outcome of the meeting in leipzig i implemented an idea by a1ex
from magic lantern, which reconstructs color in your blown highlights (3rd
combo box entry in our highlights module, git master).
seems to work great on blown skin tones.
there is no opencl version for it yet (only dumb slow cpu code), and
sometimes i get slight mazing artifacts when using my simplified version
that is implemented in dt. i find it useful to set the edge threshold to >
0.0 in the demosaic module when working with it (this will trigger an
edge-aware median filter on the green channels).
if any of you guys have test images and want to try it on them, that would
be great. there might be quite a few edge cases that i have missed so far.
cheers,
jo
------------------------------------------------------------------------------
Put Bad Developers to Shame
Dominate Development with Jenkins Continuous Integration
Continuously Automate Build, Test & Deployment
Start a new project now. Try Jenkins in the cloud.
http://p.sf.net/sfu/13600_Cloudbees
_______________________________________________
darktable-devel mailing list
darktable-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/darktable-devel