Johannes, > as a first outcome of the meeting in leipzig i implemented an idea by > a1ex from magic lantern, which reconstructs color in your blown > highlights (3rd combo box entry in our highlights module, git master). > > seems to work great on blown skin tones.
it does not give me anything close to the result I get with RawTherapee still, on the example car hood shot (https://dl.dropboxusercontent.com/u/1708784/GH2/_1170827.dng). Here is an example using an extreme setting of 175 on the highlight compression in RT (screenshot showing all parameters used, all other modules were off): https://dl.dropboxusercontent.com/u/1708784/GH2/Screen%20Shot%202014-04-10%20at%202.35.38%20pm.png I can't get anything even remotely resembling this using DT's new 'reconstruct color' mode. On that note: when I choose very low 'clipping threshold' in the module, I get vertical purple artifacts in the image and the highlight turns beige. .mm ------------------------------------------------------------------------------ Put Bad Developers to Shame Dominate Development with Jenkins Continuous Integration Continuously Automate Build, Test & Deployment Start a new project now. Try Jenkins in the cloud. http://p.sf.net/sfu/13600_Cloudbees _______________________________________________ darktable-devel mailing list darktable-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/darktable-devel