On Fri, Nov 11, 2016, at 01:40, Roman Lebedev wrote:

> I doubt that is a bug. Especially profiled denoise is quite CPU-hungry.

Thanks. I'm well aware that the denoise is computationally expensive (and 
rarely have it enabled while editing). What I don't understand is why, 
occasionally, the rendering time is many times more than the sum of the time 
for either lens correction *or* profiled denoise, when both are enabled. 
Explain like I'm five? :)

-- 
jys
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