Thanks for the reply.
Actually what I meant is the following: I have two separate Codec servers
(.x64P) files each containing one codec. I would like to test something
quickly, so I don't want to spend the time integrating the two codecs into one
codec server. I was wondering if there is a way for the application to open
both codec servers with Engine_open(), create an instance of each codec using
it's own ce handle and then use each codec? Something along the following
lines:
ceHandle_1 = Engine_open(engineName_1, NULL, NULL);
ceHandle_2 = Engine_open(engineName_2, NULL, NULL);
codecHandle_1 = xxx_create(ceHandle_1,...);
codecHandle_2 = yyy_create(ceHandle_2,...);
>From what I know that's not possible, but I was wondering if someone might
>know of a way of doing it.
Asa
----- Original Message -----
From: Ring, Chris
To: Asa ; dv_mail
Sent: Thursday, July 03, 2008 1:30 PM
Subject: RE: Opening several CE servers
If by "open several different Codec servers" you mean "create multiple codec
instances"...
Yes, it's possible create multiple codec instances (e.g. by calling
AUDDEC1_create() multiple times) from the same thread.
Chris
----------------------------------------------------------------------------
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Asa
Sent: Thursday, July 03, 2008 9:33 AM
To: dv_mail
Subject: Opening several CE servers
I was wondering if it is possible to open several different Codec servers
from the same thread?
Thanks,
Asa_______________________________________________
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