No, there's only one DSP, and only one Server image can be loaded on it at a 
time.

Chris

________________________________
From: Asa [mailto:[EMAIL PROTECTED]
Sent: Thursday, July 03, 2008 10:58 AM
To: Ring, Chris; dv_mail
Subject: Re: Opening several CE servers

Thanks for the reply.
Actually what I meant is the following: I have two separate Codec servers 
(.x64P) files each containing one codec. I would like to test something 
quickly, so I don't want to spend the time integrating the two codecs into one 
codec server. I was wondering if there is a way for the application to open 
both codec servers with Engine_open(), create an instance of each codec using 
it's own ce handle and then use each codec?  Something along the following 
lines:
ceHandle_1 = Engine_open(engineName_1, NULL, NULL);
ceHandle_2 = Engine_open(engineName_2, NULL, NULL);

codecHandle_1 = xxx_create(ceHandle_1,...);
codecHandle_2 = yyy_create(ceHandle_2,...);

>From what I know that's not possible, but I was wondering if someone might 
>know of a way of doing it.
Asa


----- Original Message -----
From: Ring, Chris<mailto:[EMAIL PROTECTED]>
To: Asa<mailto:[EMAIL PROTECTED]> ; 
dv_mail<mailto:[email protected]>
Sent: Thursday, July 03, 2008 1:30 PM
Subject: RE: Opening several CE servers

If by "open several different Codec servers" you mean "create multiple codec 
instances"...

Yes, it's possible create multiple codec instances (e.g. by calling 
AUDDEC1_create() multiple times) from the same thread.

Chris

________________________________
From: [EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On 
Behalf Of Asa
Sent: Thursday, July 03, 2008 9:33 AM
To: dv_mail
Subject: Opening several CE servers

I was wondering if it is possible to open several different Codec servers from 
the same thread?
Thanks,
Asa
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