No, there's only one DSP, and only one Server image can be loaded on it at a time.
Chris ________________________________ From: Asa [mailto:[EMAIL PROTECTED] Sent: Thursday, July 03, 2008 10:58 AM To: Ring, Chris; dv_mail Subject: Re: Opening several CE servers Thanks for the reply. Actually what I meant is the following: I have two separate Codec servers (.x64P) files each containing one codec. I would like to test something quickly, so I don't want to spend the time integrating the two codecs into one codec server. I was wondering if there is a way for the application to open both codec servers with Engine_open(), create an instance of each codec using it's own ce handle and then use each codec? Something along the following lines: ceHandle_1 = Engine_open(engineName_1, NULL, NULL); ceHandle_2 = Engine_open(engineName_2, NULL, NULL); codecHandle_1 = xxx_create(ceHandle_1,...); codecHandle_2 = yyy_create(ceHandle_2,...); >From what I know that's not possible, but I was wondering if someone might >know of a way of doing it. Asa ----- Original Message ----- From: Ring, Chris<mailto:[EMAIL PROTECTED]> To: Asa<mailto:[EMAIL PROTECTED]> ; dv_mail<mailto:[email protected]> Sent: Thursday, July 03, 2008 1:30 PM Subject: RE: Opening several CE servers If by "open several different Codec servers" you mean "create multiple codec instances"... Yes, it's possible create multiple codec instances (e.g. by calling AUDDEC1_create() multiple times) from the same thread. Chris ________________________________ From: [EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Asa Sent: Thursday, July 03, 2008 9:33 AM To: dv_mail Subject: Opening several CE servers I was wondering if it is possible to open several different Codec servers from the same thread? Thanks, Asa
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