On 6/27/05, John H. Robinson, IV <[EMAIL PROTECTED]> wrote: > Olaf van der Spek wrote: > > On 6/25/05, John H. Robinson, IV <[EMAIL PROTECTED]> wrote: > > > I can see where the game would be installed on the client system, and > > > the data would live on the file server under /usr/share. Currently, the > > > only way to do this is by having installed broken packages, and to copy > > > the /etc/amphetamine files from the filer onto the client. > > > > Why would you only install the data and not the binaries on the file > > server (filer?)? > > Because you are sharing /usr/share and not /usr ? > > FHS 2.3: > /usr/share : Architecture-independent data > > One filer to rule all the architectures. Essentially, the same reason we
What is a filer? > make -data packages to begin with. If you have a mixed environment (x86, > amd64, sparc, ppc) then you can have one /usr/share for all of them. I understand that part, but I'd expect binaries to be able to live on a file servers too, even for multiple architectures.