I've added the original ITPer to the CC list, as he hasn't contributed to this thread (and so I don't know if he reads -devel).
Alexander, your ITP has generated a bit of discussion: see <http://lists.debian.org/debian-devel/2005/07/thrd3.html#01170>. On Sat, Jul 23, 2005 at 03:08:06PM +1000, Jamie Jones wrote: > After sleeping on it, yes hijack does seem a bit strong, but after a bad > day, then downloading my mail to see an ITP on a package that has been > kept out for a reason, I felt rather unhappy. I can certainly appreciate that. > Doomsday (or Deng as upstream and I refer to it) is the cleanest > implementation in regards separation of the different game logic and > features. The plugins are basically .so files, so if you want to play > doom, you load the jdoom plugin, you want hexen, you load the jhexen > plugin. That's true. The heretic/hexen licence terms are so strict as to make even this dodgy, but if the code was excluded from Debian, it wouldn't be Debian's problem. I expect this confusion would have been avoided if the upstream author didn't classify the entirety of the code as GPL in sourceforge.net. > The problem with legacy and the other ports mentioned is that this logic > wasn't separated so that they could function without the raven code. Yes I know :( I've tried to persuade the upstream maintainers but it has unfortunately been to no avail. The legacy maintainers are some of the most polite, however: I received some pretty angry mail from some of the others. > The biggest problem is that many new wads (game levels) support hexen > features in a doom wad (I believe that they call this zdoom format). > By supporting zdoom format and not using a plugin they then fail the > DFSG test with regards to the raven code. I only know of Zdoom that uses this different WAD structure (maybe vavoom does too, not too familiar with that port). However, zdoom implemented that *before* the heretic/hexen source code release. Despite this, I think that there is no interest in relicencing under the GPL in the zdoom camp. > Deng doesn't even support Boom format (an extension to the GPL Doom > wad format) that was the cause for a fork some time ago. Yup Risen3D - which is closed source :-( I understand that there is work on putting boom support into Jdoom now - about time! (as an upstream author of freedoom, I've had to field many questions about jdoom and boom over the years) -- Jon Dowland http://jon.dowland.name/ PGP fingerprint: 7032F238 -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]