Well, so far nobody has said they didn't like the restructuring around tags idea, so I assume we're all OK with going in that direction. I want to wait until Enrico is able to respond on the debtags-devel list, as he seems to be tied up for now. In the meantime, let's hash out some changes within the current structure (metapackages) with a view to translating these choices into debtags once we have the tags we need in the debtags database ...
Today, I'll start with junior-arcade: On Tue, 2006-02-07 at 09:14 -0400, Ben Armstrong wrote: > $ apt-cache show junior-arcade |grep Depends > Depends: bugsquish, bumprace, circuslinux, cuyo, heroes, koules, > lbreakout2, madbomber, thrust, toppler, wing, xscavenger, xsoldier, > zblast-x11 > $ echo `debtags search junior::arcade | cut -d' ' -f1` > bugsquish bumprace circuslinux circuslinux-data cuyo koules lbreakout2 > madbomber moon-buggy moon-buggy-esd thrust toppler tuxmath wing xblast > xpilot xscavenger xsoldier zblast-svgalib zblast-x11 As indicated before, I agree with adding tuxmath. I have also added holotz-castle and supertux. Sorting these out with my 11 year-old son, these are the favourites enjoyed by all ages (current kids ages in the Armstrong household: 4, nearly 8, 11, 14, and 15): bugsquish, circuslinux, cuyo, holotz-castle, lbreakout2, madbomber, supertux I'd consider these to be in junior::core Out of these, the ones that are particularly suitable for the youngest kids (ages 2 to 4) are bugsquish, (although Mom says it's a bit gross -- when you miss too many bugs, they suck all of the blood out of your arm, your arm turns a deathly shade of grey, and finally when you die, your character lets out a moan; not all parents will appreciate this, though it has particular appeal for little boys ;) lbreakout2, which has a special "kids" mode, and madbomber. So these would be tagged junior::early (if that's what we decide to call it). Of the remaining games: Tuxmath, while not a current favourite fills an important niche, and is a mature game. On those grounds, I'd make it junior::core as well. The remaining games I would make junior::extra, simply because they appeal to a narrower age range and/or are less interesting. Heroes, xsolidier and zblast are too difficult for the youngest kids. Kids age 8 and older may enjoy these. Toppler is even more challenging, probably suitable for age 9 and older. Koules, thrust and xscavenger are very challenging, probably suitable for ages 10 and older. Wing is an inferior game to xsoldier and is similar in many respects. So I have decided to drop it. After our discussion about these games, I am beginning to realize that we might be oversimplifying things a bit much if we only tag the junior::early (early development) packages. Should we make an attempt at some rough age ranges? The trouble is, each child matures at a different rate in different skills, so the ages at which my own kids take an interest in certain packages are only a rough guide for when other kids will find them interesting (or if they'll find them interesting at all). It might be hard to arrive at a consensus for age range recommendations. Unless we can do a really good job at this, is it even worth the effort, or should our energies go elsewhere? Ben -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

