There was a thread on this very subject on the ADUG discussion board in 
the past few days.. it may still be going..

Attached is just 1 posting..
HTH..
Frank

----------------------
If your into 3D gaming and Delphi you should visit 
http://www.sulaco.co.za/. It's Delphi, OpenGL rather than DirectX, and 
open source. Lots of graphics with demo source and exe's 3D programming 
- I'd love to see a product catalogue in a virtual building where you 
walk down a corridor, and each product group has it's own room. I have 
some family photos up on the walls of a virtual building that you can 
walk through. Very easy to do using code from Sulaco Regards Steve 
-----Original Message----- From: .. Sent: Sunday, 4 December 2005 8:13 
PM To: ADUG Subject: [ADUG] Delphi or C# for 3D game programming? I have 
been a one-eyed Delphi supporter since I first saw a big Delphi 2 book 
in a bookshop many years ago, and I have happily been plodding away on 
my own apps ever since. I don't know anything else, I have had the 
blinkers on you might say. I have sat back and watched as others have 
complained for whatever reasons about why they are dumping Delphi, but 
never considered that I would do the same. I agree that some reasons in 
particular are bloody stupid, and I do not wish to start up a Borland 
bashing session so please keep your replies relevant to my situation for 
this thread. I am not familiar with C#, nor do I know anyone who uses it 
- or do I? I would like the ADUG group to please consider my particular 
situation and what they would do, for I am finding more and more hurdles 
as I go along and I don't want to waste any more years if it is best for 
me to change now. I don't program for anyone else. I have no programs to 
maintain for other people. My main reason for beginning programming in 
the first place was to make a 3D game which I have been developing over 
the years. Many years of paperwork, structure and so on, setting up 
objects within the game and some time spent on a Windows setup gui. If 
the tools are available I may change the setup screens to a Direct3D 
kind of thing but at this stage I only know Windows. The playable part 
of the game itself will need to be Direct3D. There is a great community 
of programmers who fill the gap between DirectX and Delphi - JEDI and 
UnDelphiX for example. Over the years I have come to question, are 
they/we really wasting our time and effort. Couldn't we just use C# and 
get the job done. Would it be easier to access the DirectX library in 
that way. I don't really know. This is why I'm asking people who might 
know. I realise that Delphi probably wasn't specifically designed for 
making Direct3D games although I also realise that there is no reason 
why it can't be used for that purpose. I am just a bit worn out from 
forever using components from many different sources to get one job 
done. Would a change to C# in this instance make it easier to get the 
job done? Thankyou
ADUG Members List Post: [EMAIL PROTECTED]
Archives: http://lists.adug.org.au/mailman/private/adug-members
-- ADUG Members List Post: [EMAIL PROTECTED]
Archives: http://lists.adug.org.au/mailman/private/adug-members

>I have something a little bit strange to discuss: GAMES!
>
>Maybe there are peoples here that will say: games? We don't do games! Not 
>serious! Shame!
>
>But still. Why I don't see big games made in Delphi?
>I saw until now few hilarious small (flash like) games but nothing serious.
>No Warcraft, no Unreal, no Doom.
>Why? It is Delphi to slow? I don't think so.
>It have problems to manage huge pieces of source code?
>I never wrote a program bigger than 12400 lines of code. So I don't know how 
>Delphi will handle
>huge projects.
>
>I saw that support for DirectX is pretty good. I used in the past DelphiX and 
>now I use Graphics32
>a pretty good and fast library.
>So why people still think Delphi is only for DB programming?
>
>
>PS: what about 3D games and .Net ?
>
>
>...and the traveler died, stroked by the beauty of the landscape.
>
>THE MORNING OF THE MAGICIANS
>Louis Pawels & Jacques Bergier
>
>  
>

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