I'm wanting to create a 2d array of bits where the less memory used to store
the array the better. A boolean array is out of the question as a boolean
uses up a byte. So I looked in the D5 help and found the TBits class. It
is accessed as a boolean but looking at its source code reveals that its
coded in assembler. Which I can't read. So my question is - does TBits
store everything at the bit level or at the byte level?
Alternatively does anyone know of a different approach to doing this where
memory footprint it critical with access speed coming a close second?
Cheers,
Nahum Wild
Game Designer
Realism Ltd
ESDAO - The wargame of a thousand faces.
http://www.esdao.net
Download the public beta version now!
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