You can use sets - they are fast but may still be limited to 256 bits
(or 8 bytes).
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From: "Nahum Wild" <[EMAIL PROTECTED]>
Subject: [DUG]: TBits - array of bits
Date sent: Fri, 15 Dec 2000 13:06:20 +1300
> I'm wanting to create a 2d array of bits where the less memory used to store
> the array the better. A boolean array is out of the question as a boolean
> uses up a byte. So I looked in the D5 help and found the TBits class. It
> is accessed as a boolean but looking at its source code reveals that its
> coded in assembler. Which I can't read. So my question is - does TBits
> store everything at the bit level or at the byte level?
>
> Alternatively does anyone know of a different approach to doing this where
> memory footprint it critical with access speed coming a close second?
>
>
> Cheers,
>
> Nahum Wild
> Game Designer
> Realism Ltd
>
> ESDAO - The wargame of a thousand faces.
> http://www.esdao.net
>
> Download the public beta version now!
>
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Regards
Rohit
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