Hi,
This is due to library dependencies.
Most of the time, the linker will re-order the libraries to avoid any error.
Out of curiosity, which instance are you using on Amazon EC2 ?
Yesterday, I did a network test on 1 micro instance.
http://dskernel.blogspot.ca/2012/05/computing-assembly-in-cloud.html
And also
a successful assembly using 4 small instances using message passing.
http://dskernel.blogspot.ca/2012/05/passing-message-in-cloud.html
Running Ray on Amazon EC2 Cluster Compute Eight Extra Large Instances
would be very fast, I think.
1 Small Instance:
1.7 GB memory
1 EC2 Compute Unit (1 virtual core with 1 EC2 Compute Unit)
160 GB instance storage
32-bit or 64-bit platform
I/O Performance: Moderate
API name: m1.small
1 Cluster Compute Eight Extra Large Instance
60.5 GB of memory
88 EC2 Compute Units (2 x Intel Xeon E5-2670, eight-core "Sandy Bridge"
architecture)
3370 GB of instance storage
64-bit platform
I/O Performance: Very High (10 Gigabit Ethernet)
API name: cc2.8xlarge
Le 2012-05-18 14:39, Keith Robison a écrit :
I found this tip with a Google search & it seems to have fixed this
for me on an Amazon EC2 instance -- it's a bit unbelievable, but the
placement of the -lz flag can matter.
mpicxx -lz code/TheRayGenomeAssembler.a RayPlatform/libRayPlatform.a
-o Ray # fails
mpicxx code/TheRayGenomeAssembler.a RayPlatform/libRayPlatform.a -o
Ray -lz # succeeds
On Fri, May 18, 2012 at 2:15 PM, Sébastien Boisvert
<sebastien.boisver...@ulaval.ca
<mailto:sebastien.boisver...@ulaval.ca>> wrote:
Someone else is having problem linking the code os Mac OS
Le 2012-05-18 12:57, Egon Ozer a écrit :
I'm running into a little problem compiling 2.0.0-rc7 on OSX 10.6.8. When
I make with HAVE_LIBZ=y, I get the following error:
mpicxx -lz code/TheRayGenomeAssembler.a RayPlatform/libRayPlatform.a -o Ray
Undefined symbols:
"FastqGzLoader::getSize()", referenced from:
Loader::load(std::basic_string<char, std::char_traits<char>,
std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
"FastqGzLoader::open(std::basic_string<char, std::char_traits<char>,
std::allocator<char> >, int)", referenced from:
Loader::load(std::basic_string<char, std::char_traits<char>,
std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
Loader::load(std::basic_string<char, std::char_traits<char>,
std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
"FastqGzLoader::load(int, ArrayOfReads*, MyAllocator*, int)", referenced
from:
Loader::loadSequences() in TheRayGenomeAssembler.a(Loader.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status
make: *** [Ray] Error 1
When I run make with HAVE_LIBZ=n, compilation runs without a hitch. I had
no problems compiling 2.0.0-rc5 with libz.
This is strange because the build system of Ray has not changed
since 2.0.0-rc5.
Did you change something since 2.0.0-rc5 ?
Just to make sure, I updated zlib with MacPorts to 1.2.7 (universal),
but still no dice. Any suggestions?
If you have cmake installed, you can build Ray with it instead.
CMake is cross-platform.
To build Ray with CMake:
tar xjf Ray-v2.0.0-rc7.tar.bz2
cd Ray-v2.0.0-rc7
remove the line " RayPlatform/scheduling/SwitchMan_adapters.cpp"
from CMakeLists.txt
cd ..
mkdir Build-with-CMAKE
cd Build-with-CMAKE
cmake ../Ray-v2.0.0-rc7
make
ls Ray
Let me know if that works for you.
Thanks,
- Egon
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