Thanks to Sébastien and Keith Robinson for the suggestions. I was able to
compile with cmake, but still not with libz, for some reason. I also couldn't
figure out how to change the order of the tags as suggested by Keith. I was
certain I had been able to compile rc5 with libz however (as I have been
feeding it gzipped files no problem), so I did a little bit of playing around
this morning:
1. I recompiled 2.0-rc5 using "make HAVE_LIBZ=y". Compiled no problem, "./Ray
-version" showed "HAVE_LIBZ = y"
2. I recompiled 2.0.0-rc7 using "make HAVE_LIBZ=y". Surprisingly, complied no
problem, "./Ray -version" showed "HAVE_LIBZ = y".
3. Wondering how the heck I got that error message last week, I tried retracing
my steps exactly from last week. So I actually modified the Makefile from
"HAVE_LIBZ = n" to "HAVE_LIBZ = y", then ran a simple "make" command. Boom.
Error recreated.
It looks like, for whatever reason, you have to feed options directly to the
make command rather than modifying options in the Makefile. Why? I thought
maybe it was the spaces flanking the "=" sign in the Makefile, but when I
removed them (i.e. "HAVE_LIBZ=y" instead of "HAVE_LIBZ = y"), the error still
recurred.
I guess as long it's working, I don't really care. I just wasn't expecting
that modifying the option in the makefile versus feeding it to the make command
could make such a difference.
Thanks again for the help,
- Egon
On May 18, 2012, at 1:15 PM, Sébastien Boisvert wrote:
> Someone else is having problem linking the code os Mac OS
>
> Le 2012-05-18 12:57, Egon Ozer a écrit :
>>
>> I'm running into a little problem compiling 2.0.0-rc7 on OSX 10.6.8. When I
>> make with HAVE_LIBZ=y, I get the following error:
>>
>> mpicxx -lz code/TheRayGenomeAssembler.a RayPlatform/libRayPlatform.a -o Ray
>> Undefined symbols:
>> "FastqGzLoader::getSize()", referenced from:
>> Loader::load(std::basic_string<char, std::char_traits<char>,
>> std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
>> "FastqGzLoader::open(std::basic_string<char, std::char_traits<char>,
>> std::allocator<char> >, int)", referenced from:
>> Loader::load(std::basic_string<char, std::char_traits<char>,
>> std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
>> Loader::load(std::basic_string<char, std::char_traits<char>,
>> std::allocator<char> >, bool)in TheRayGenomeAssembler.a(Loader.o)
>> "FastqGzLoader::load(int, ArrayOfReads*, MyAllocator*, int)", referenced
>> from:
>> Loader::loadSequences() in TheRayGenomeAssembler.a(Loader.o)
>> ld: symbol(s) not found
>> collect2: ld returned 1 exit status
>> make: *** [Ray] Error 1
>>
>> When I run make with HAVE_LIBZ=n, compilation runs without a hitch. I had
>> no problems compiling 2.0.0-rc5 with libz.
>
>
> This is strange because the build system of Ray has not changed since
> 2.0.0-rc5.
>
>
> Did you change something since 2.0.0-rc5 ?
>
>
>> Just to make sure, I updated zlib with MacPorts to 1.2.7 (universal), but
>> still no dice. Any suggestions?
>
> If you have cmake installed, you can build Ray with it instead. CMake is
> cross-platform.
>
>
>
> To build Ray with CMake:
>
>
> tar xjf Ray-v2.0.0-rc7.tar.bz2
>
> cd Ray-v2.0.0-rc7
>
> remove the line " RayPlatform/scheduling/SwitchMan_adapters.cpp" from
> CMakeLists.txt
>
> cd ..
>
> mkdir Build-with-CMAKE
>
> cd Build-with-CMAKE
>
> cmake ../Ray-v2.0.0-rc7
>
> make
>
> ls Ray
>
>
>
> Let me know if that works for you.
>
>> Thanks,
>> - Egon
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