2014-07-09 0:45 GMT+02:00 Pedro Rosmaninho <mota.pr...@gmail.com>: > That makes sense Mirek. Thanks for clearing the reasoning behind the need > for devs! > > However, I would suggest creating an area where designers could share > designs and discussions between themselves under the LO umbrella and not > spread around Deviantart or their user pages. > Maybe a LO design forum where designers could discuss with each others and > maybe even get some devs to take a peek at it? > > Reda suggested to use GitHub, like Gnome does [1]. There was also an effort underway to create a web application exactly for this purpose -- Glitter Gallery [2]. I'm not sure if it's in a usable state, though.
So... GitHub for now? [1] https://github.com/gnome-design-team/ [2] https://github.com/glittergallery/GlitterGallery > > On Tue, Jul 8, 2014 at 11:32 PM, Mirek M. <maz...@gmail.com> wrote: > >> Hi Stuart, Pedro, >> >> 2014-07-08 14:18 GMT+02:00 V Stuart Foote <vstuart.fo...@utsa.edu>: >> >> Mirek, *, >>> >>> Regards para 1): why would there need to be a developer already in >>> agreement >>> to start the process? It would be nice if one, or more, were already on >>> board, but much of the argument for implementation actually comes from >>> fleshing out the details of what the enhancement should be. >>> >>> Admittedly a developer's understanding of the structure of the program >>> and >>> cross platform implementation early in the process improves feasibility >>> of >>> implementation and can provide reasonable bounds to the design. But, >>> waiting for developers to appear and take an interest otherwise stifles >>> design. >>> >>> On the other hand, if there is a reasonable flow of good designs from the >>> Design process that result in implementation then that flow becomes the >>> norm. More developers will "check-in" to see what needs to be worked on, >>> and I'd expect that a fair number would actually make design >>> contributions. >>> As is now many do their own design work while implementing their code. >>> >> >> That was my original thought too. >> However, working without a dev hasn't worked out for us at all. >> Let me give some examples: >> * The design of the template dialog was dramatically different from the >> proposed design because of a lack of designer/developer communication (and >> I'm mostly to fault there). Things like drag-and-drop to create a folder, >> design for a single-level hierarchy, a stack switcher-like widget, >> single-click-based design, etc. were scrapped mostly because of technical >> reasons and that resulted in design problems and a sub-par experience. >> * There have been several attempts to design the color picker, but they >> haven't been brought to a conclusion. The struggle there was that there was >> no way of telling how it would be implemented -- would the current picker >> evolve through a series of easy hacks? would it be written from scratch? >> would LibreOffice support themes by the time it was worked on? >> * The original Android Remote's coverflow-like slide view moved too >> quickly. If the dev and the designer worked hand-in-hand, the physics of >> the switching slides would be adjusted to a more comfortable speed. >> >> 2014-07-08 15:45 GMT+02:00 Pedro Rosmaninho <mota.pr...@gmail.com>: >> >>> Agree with Stuart, waiting for devs to start the process would severely >>> limit the work. Why not have the designers brainstorm and come up with >>> creative solutions even if no dev is present at the beginning. >>> >> >> There's no restriction on brainstorming for designers, but whiteboards >> aren't a place for those. Designers can post their ideas on their user >> pages or on networks like DeviantArt. >> >> Whiteboards should be designed with implementation in mind, and that >> requires dev cooperation. >> >> It would allow for more creativity and cooperation between designers and >>> even if something fails to atract dev interest it will still result in >>> the >>> designers better knowing each other, cooperating and in the fostering of >>> a >>> creative atmosphere. >>> >> >> There are a number of things that designers can work on that would have >> dev support or that don't require dev support (e.g. working on icon sets, >> reporting and bringing attention to design bugs, ...). >> >> There's still room for mockups and prototypes without dev backing, but >> that should be left to user pages and DeviantArt. >> > > -- To unsubscribe e-mail to: design+unsubscr...@global.libreoffice.org Problems? http://www.libreoffice.org/get-help/mailing-lists/how-to-unsubscribe/ Posting guidelines + more: http://wiki.documentfoundation.org/Netiquette List archive: http://listarchives.libreoffice.org/global/design/ All messages sent to this list will be publicly archived and cannot be deleted