On 07/15/2015 08:39 AM, [email protected] wrote:
> Congratulation on the new designs. The overall is pleasing to the eye
> and it looks clean and pro enough.
> 

The new blog post doesn't represent the new design, it shows the first
steps in making it. The new design is still in progress.

> 
> I've seen another design on irc with nina paley's drawings, and I don't
> see it in the post... Is it somewhere ?
> 

https://raw.githubusercontent.com/mray/Snowdrift-Design/master/mray%20website%20mockups%20/export15.png
is one of several iterations of the new illustration. Robert will be
writing a new blog post soon describing the process of taking the stuff
from the recent blog post and developing it into this new stuff with new
logo etc.

The stuff with Mimi and Eunice is the real design we'll be going with.

>  
> 
> Now feedback :
> 
> As I said before the look is ok, but the feel is less ok.
> 
> Everything since revolves around the name there's a lot of snow and a
> very cold feel. The problem here is that the "feel" expresses the
> metaphor *behind* the concept rather than the concept *itself*. 
> 
> The unwanted result is that it adds a layer between the user and the
> idea and a lot a time and space will be lost to translate this layer to
> the main idea.
> 
> Therefore the design should show actual projects (rather than the snow
> metaphor) and the actual process (ie : supporters, money, fees....).
> 
> Arguably, I'd go for warm/dynamic colors to express the warmth and
> potential of the collective.
> 

The green is the more welcoming color. I'll let Robert address the other
points, but we certainly care a lot about emphasizing actual projects
and process. Those are good points.

For the overall feel, I'd like to see more green trees (work in the twin
pines green co-op logo subtly), and I certainly liked some of the other
color schemes (the blog post didn't show them) that had a bit more
bright colors, but I see pros and cons.

We definitely can and will figure out good ways to highlight actual
projects as well.

> 
> Also, this is all about people passionate about their project : more of
> them, less graphics/ diagrams. 
> 
>  
> Once again the design shown are solid basis and a very good work. I
> think the ideas I'm suggesting are very compatible with them if anyone
> agrees
> 

I agree that the points you made are compatible. Nothing is finalized
yet. I'm eager to see the next blog post in the series and the
finalizing of the logo etc.

I hope Robert will weigh in here soon about how he wants to organize
interested folks to help with the design.

I just made this new teams page:
https://snowdrift.coop/p/snowdrift/w/en/teams

And I haven't said it before, but Robert: As lead designer, I welcome
you to now specify roles for other people to help with the design. You
could determine very specific responsibilities or general areas where
help from larger team would be good. Then, recruit people like Tumulte,
Micah, and others from this list to take specific roles /
responsibilities toward making the design process successful.

Others on this list: feel free to post here introducing yourself and the
areas of design you may be interested in helping with.

Cheers,
Aaron

-- 
Aaron Wolf
co-founder, Snowdrift.coop
music teacher, wolftune.com

-- 
Aaron Wolf Snowdrift.coop <https://snowdrift.coop>
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