Thank you.The clarification is reassuring.

On 21/02/14 18:39, Moiz Syed wrote:
As Ryan mentioned, there are a few documents already started by the community about Acessibility Guidelines. With the help of the Design team and others, I will consolidate these best practices into a document and then the rest of the community can have a dialogue around it. We can then work on improving the document together.

On Friday, February 21, 2014, Isarra Yos <[email protected] <mailto:[email protected]>> wrote:

    This may seem like a bit of a weird question, but how can we get a
    to a meaninful consensus with this? As is we seem to have quite a
    few folks on different sides of things with different ideas of
    what's proper, and usually good reasons behind these conflicting
    ideas. How can we address that in a way that would work best for
    the platform that is important to all of us?

    -I

    On 20/02/14 21:28, Trevor Parscal wrote:
    Ryan, +1

    I'm pretty sure that what Ryan is asking for here is not a rehash
    or critique of guidelines, but a plan to collect the good parts
    of existing one and supplement them where needed to create a
    single coherent non-conflicting set of guidelines we can all
    point to, discuss, evolve and seek to conform to.

    Perhaps more direct questions will get more direct answers.

      * Who is going to lead this work?
      * Who is going to commit to actively participate?
      * Where will this work be done?
      * When will this work be done?


    - Trevor


    On Thu, Feb 20, 2014 at 12:50 PM, Quiddity
    <[email protected]> wrote:

        Regarding vision, I found 2 great "impairment simulators",
        and have added them to the Accessibility_guide_for_developers
        page.[1][2]

        One other thing to emphasize, beyond typography:
        * Tiny clickable-targets are discouraged *
        For some users, they are both
        * hard to see,
        * and hard to position a mouse-pointer over (think carpal
        tunnel/arthritis, or just someone using those laptop "nub
        pointers"[3])
        This most recently came up in regards to the tiny [x]
        close-icon on a centralnoticebanner. (it was fixed)

        HTH.
        Quiddity


        [1]
        
http://www.inclusivedesigntoolkit.com/betterdesign2/simsoftware/simsoftware.html
        [2]
        
http://www.cnib.ca/en/your-eyes/eye-conditions/eye-connect/Pages/EyeSimulator.aspx
        [3] https://xkcd.com/243/



        On 14-02-20 11:05 AM, Ryan Kaldari wrote:

            In the old days (2011), the WMF had design guidelines
            that discussed
            accessibility issues such as appropriate font sizes, use
            of colors, and
            text contrast. These guidelines were later replaced with
            the Agora
            guidelines
            (https://www.mediawiki.org/wiki/Wikimedia_Foundation_Design)
            which specify only that "We must enable access for users
            with impairments."

            Accessibility is central to our mission as an
            organization and very
            important to our community. In fact the en.wiki community
            has enacted
            their own comprehensive accessibility guidelines for content:
            https://en.wikipedia.org/wiki/Wikipedia:Accessibility
            https://en.wikipedia.org/wiki/Wikipedia:Accessibility_dos_and_don'ts
            
<https://en.wikipedia.org/wiki/Wikipedia:Accessibility_dos_and_don%27ts>

            Mediawiki developers also have a set of published
            accessibility guidelines:
            https://www.mediawiki.org/wiki/Accessibility_guide_for_developers

            The issue of accessibility in MediaWiki UX design has
            been raised
            numerous times in the recent past, most commonly in
            regard to font sizes
            and colors. I'm personally aware of it coming up at least
            5 times in the
            past year (Typog



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